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  1. Edit: I have changed the title so conversation is more open in here... I hope you all help Peely and I out as we try to produce a lovely little Regen Spreadsheet for all to use (As well as discussing any questions/ideas/doubts about the regen system! Hey, so I was looking at my reserves squad, for one reason. There's gonna be some crazy-good youngsters in there, (Usually 19 but sometimes 18 years old). I mean who can turn that down? Crazy-good guys with crazy good stats.... FOR FREE!!!! That's when it dawned upon me. Where are these players coming from? Nobody has retired yet, have they? I mean it's 2 days after I started my save? Does that mean the regen system is GONE? That's what this is about, here is my contribution. If anyone can find a player with these positions I am 99% sure the regen system still exists, if we can't... then I'm 99% sure the regen system doesn't exist and I'll say keep searching remember, look at his positions...
  2. Peely’s Great Big Evogen Study Back in the mists of time, when FMH2014 was young, a brave young man called Rafa started an in depth investigation into the murky workings of the new and improved regen system. Sadly, before his work was completed, SI tweaked the system, invalidating Rafa’s work to date and causing him to give up his quest for the truth. More recently Ashez has used JayMarvels’ save editor to show us how to find high quality regens (21093), even when they’re hiding behind a flimsy disguise of changed positions or nationality. SI tweaked the regen system again in update 5.3 and now call the resulting players evogens, having stated that it’s not entirely correct to refer to it as a regen system anymore. Those of you who slavishly follow every post I make (if such deranged souls exist I hope never to meet them ), or who have PMed me on the subject, will know that, since then I have noticed some peculiar things happening when players retire. Being of an enquiring frame of mind, I felt the need to understand the machinations of the evogen system so, inspired by the past works of Rafa and Ashez and with Jay’s excellent save editor as my scalpel I decided to clumsily dissect it. Below you will find the results of my research and I have to admit that some aspects of my findings were beyond anything I ever expected. Warning – this article will be delving into the hidden stats of a large number of players. All images showing hidden stats will be behind spoiler tags and I will endeavour to keep the text free from any spoilers, but if you’re sensitive about these things, proceed with caution. The Methodology In order to carry out a decent investigation of the 5.3 evogen system I needed more than just a couple of random examples; I needed multiple evogens of multiple players to prod, poke and analyse. To this end I decided on the following approach: I started a career in the Irish league with no other countries loaded. This meant that only a single league would be fully simulated and was simply to cut down the time involved in moving through the season. I chose four well known players who are more or less guaranteed to retire after the first season and who should be relatively easy to recognise once they evogen. The players in question were Del Pierro, Totti, Zanetti and Giggs: some of the finest and most popular early regens in the game. I put on the “place on the board” unlockable and holidayed to the end of the first season. In retrospect this stage would probably have been even faster if I had simply started unemployed, but you live and learn. I took screenshots of each player just before they retired and also took screenshots of their profiles in the Save Editor. This save was then backed up as the starting point for the next step. I holidayed for several months into the second season, giving all of my chosen player the time required to retire and evogen. I then identified the evogens and took screenshots of their in-game and Save Editor Profiles. I repeated step 5 four more times, giving me five evogens to compare against the original. I also have access to two very well advanced saves (Origi and Daddy Issues), allowing me to look at how the evogen system develops many years into a career. The Results – Del Piero, Totti and Zanetti Armed with the data from my test saves I set about analysing the evogens to determine what had changed and what had stayed the same. I hoped that this would help me understand not only how the system worked, but also hone my ability to identify evogens in future. There was also the question of why some good players come back as flops to be answered. But wait a second, where’s Giggs? I had gone into this knowing full well that Giggs was something of an anomaly; this was in fact the thing that piqued my interest in evogens in the first place. Suffice to say, a straight comparison of Giggs and his evogens is far from straightforward, so I will deal with him separately. First of all, lets look at the old men and their young spawn: Del Piero Totti Zanetti A pretty tasty looking bunch of evogens, I’m sure you’ll agree, and there are a number of initial conclusions that can be drawn about the evogen system, based on a quick comparison of the in-game profiles: Nationality – Even in the old regen system, there was a small chance of a player changing nationality and there have been some suggestions that this is more likely under the evogen system. However, in none of the 15 cases shown above has this occurred and, while I have seen it happen in the 60ish season that I’ve played of FMH2014, it still appears to be incredibly rare. My guess is that it is no more common than it was in previous versions, but there are some features of the evogen system that could lead to players mistakenly thinking that they have experienced a player that has changed nationality. Second Nationalities – The real Zanetti has Italian as a second nationality, but none of his evogens have retained this. I have seen man evogens with second nationalities, but they appear to be assigned at random, with no reference to the original player. Playing Positions – A major difference between the regen systems of old and the evogen system is that players can now change their playing positions when they re-appear after retirement. The examples above show this happening in several cases, but it should be noted that: • The natural position has not changed in any of these cases. • In just under 50% of cases, the positions are unchanged I have yet to witness a player’s natural position changing when they pass through the evogen system, but Rafa did show an example in his original study, so it appears to be possible, just very rare. Starting Club – There does not seem to be any particular pattern to the club that the evogen appears at, other than the fact that it is almost always in their country of origin. AC Milan does seem to receive the Itallian regens more often than any other club, but this is likely to be due to the fact that the AC Milan squad at the start of the game is old and many will retire at the end of the first season, leaving spaces to be filled by regens. Potential Ability (PA) – All of the evogens have the same PA as the original player. This is as expected, since past experience with Origi suggests that even the evogens of players with a variable PA have the same PA as their predecessor. Statistics In the past, the key to finding a good regen was a combination of their positions and their stats. Now that we can’t rely so much on positions, the importance of the stats has increased when it comes to finding those evogens. Each player’s stats are divided into five categories by SI: Technical, Mental, Physical, Hidden and Personality (which are also hidden from view). I’ll be looking at each of these categories in turn to see what we can learn about the evogen system and how we can best go about hunting for the players that it produces. When looking at the following comparisons it’s important to remember that the original players were very old when they retired and this will have reduced almost all of their stats below what you would consider to be their natural level. It is not surprising to see that in almost all cases, the evogens stats are higher than the player that spawned them. You should take this into account when searching for evogens of players that retired late.   Technical Key observations: Most stats show very little variation from one evogen to the other, with the majority falling into a range of just two points. Technique, in particular, appears to be a constant, with all evogens having exactly the same value as their illustrious predecessor. Technique is also one of the very few stats that are not dulled by age. It can, however, improve with training, so if you’re looking for an evogen well after the retirement of a player, bear in mind that the evogen’s technique may have increased. The odd stat out is Heading, which is and always has been, randomly generated when a player is re-born.   Mental Key observations: Many of the stats are fairly consistent across all evogens, but there appears to be more variation than with the technical stats. Key stats for use in searching for evogens appear to be Creativity and Positioning, which show very little variation. Some stats which would, logically, develop with age and experience (Leadership, Teamwork) tend to be lower than the original players stats, but are fairly random.   Physical Key Observations: All physical stats are entirely random and are useless for evogen hunting. A poor “roll” on the physical stats can make an otherwise excellent evogen more or less useless. A particular problem can be exceptionally low stamina.   Hidden In order to view these you will have to use JayMarvels’ save editior. Key observations: The last five stats seem to be more or less fixed – the evogen will usually have exactly the same values at creation that the original player had and any variation will be very small. It should be noted that long term observation shows that hidden stats can change over a player’s career, so if you’re looking for a player well after the original player retired you should look for a close correlation in hidden stats, rather than an exact match. Work rate is totally random and can, once again, cripple an evogen if you get a bad value. You should note that there is no correlation between work rate and stamina, so it may be impossible to spot a player who’s been walloped with the work rate stick. Important matches seems to be an odd case. It varies quite dramatically, but appears to only have two possible values for each player. This is probably coincidental, but in the cases shown above, the values seem to be either the same as the original player or higher. The fact that injury proneness is not random has some important implications. Del Piero’s evogens are always amazing, but they all inherit his fairly high injury proneness, which can limit their usefulness. Buffon’s evogens are, potentially, the best keepers in the game, but are very injury prone.   Personality These also require you to fire up the save editor if you want to be able to see how your player’s mind works. Key observations: All personality stats appear to be random. Low roles on some stats can make a good evogen significantly less useful. Low professionalism will lead to lots of stories in the press about his lax attitude in training and plenty of complaints if you try to put him on IT; Low temperament will give you a whiny crybaby; low determination and pressure will affect his ability to perform in matches, particularly when things are going badly, and cope with off-the-pitch issues.   So, what can we learn from all this? (or TLDR) Nationality can change, but it is still very uncommon. Second nationalities are randomly assigned to evogens. Positions will often change, but rarely very much and the original player’s natural position will almost always be retained. Starting club for evogens is random, but they will almost always appear in their home country. The best stats to use when searching for an evogen are technique, creativity, crossing, dribbling, passing, shooting, tackling and positioning. Heading, stamina, pace and strength are useless for evogen hunting. If you have access to the save editor, hidden stats, minus work rate and important matches, will help you to confirm that you’ve found the right player, as will their PA, most of the time… Certain hidden and personality stats can turn a great player into a waste of skin if they get a low value. It is always best to search for an evogen as soon as possible to ensure that their stats have not diverged too much from the original. It will also allow you to pick them up before they get snapped up by someone else. Most evogens appear within three months of a player’s retirement. In rare cases they can take a year or more to appear. That’s the end of the first instalment of my evogen study; hopefully the above information will help you to find those tasty young players, even when they try to hide behind a flimsy disguise of changed positions or even a different nationality. But wait, what about everyone’s favourite Welsh philanderer, Ryan Giggs? Don’t worry, I haven’t forgotten about him, but to study Giggs and his evogens is to open a gigantic can of worms, which will take a whole lot of explaining. In other words, it’s going to take me a bit longer to put my results together, but believe me, you’ll want to see them. In the mean time, I leave you with this very small taster: Update 1: The Giggs Conundrum This post has been promoted to an article
  3. hi, Im currently sutton in around 2018 and i have a lot of regens was wondering if anyone knew who any of these were.
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