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Chat FMM 2017 License Fix


jenktastic
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2 hours ago, Dec said:

SI hinted it may be back but we need to test it first

I tested to change club name in save and pre-game file. Neither works. When you load save, club name will be rest to default ones. So bad!

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Just now, jaymarvels said:

Just certain names that SI haven't got the license to use, so they use generic names instead.

Oh the club names you mean? 

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On Friday, November 18, 2016 at 05:26, jaymarvels said:

I suspect its something to do with the fallback to the language files

You are right.

I tested to remove *.lng file in database.

The club name changes work in reload saves.

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25 minutes ago, jaymarvels said:

I thought as much

In another hand, maybe we can try to use.lng file to fix names of club and comps?

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Only problem now is special characters aren't showing...

Screenshot_20161119-001339.png

I wonder what other damage deleted those files does?

I'm also starting to think that they won't support it as they want to push us down the route of buying the in game editor... #tinfoilhat

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11 hours ago, Vaile23 said:

Only problem now is special characters aren't showing...

Screenshot_20161119-001339.png

I wonder what other damage deleted those files does?

I'm also starting to think that they won't support it as they want to push us down the route of buying the in game editor... #tinfoilhat

Well with the In-game editor I can't change Dortmund to Borussia Dortmund, it's too long lmao. It stops at Borussia Dortm.

Edited by Giorgi
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So deleting eng.lng, esp.lng, fra.lng and ita.lng from whichever database I load seems to do the trick. Those files don't look to be easily editable though (tried using Notepad++

Noticed that the Spanish leagues are unlicensed now too, so had to add a few into changes.txt to get them showing properly.

Using this until an official Vibe version comes out...

changes.txt

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