Good afternoon everybody and welcome to this article, where I will run over 5 things you can use the editor for to enhance your current or future careers on FMM. The IGE is a wonderful tool when used correctly, as I have found with my Chairman save, so how can you guys use it to your advantage? Read on to find out!
1. Create your own club with more control
As promising as MyClub was when first introduced, it hasn't quite lived up to expectation, with limited options when creating the club of your dreams. With no control over finance among other small details, the In Game Editor can help input these features
As you can see, you have lots of control over things like Finance, Stadium capacity and attendance and the facilities your club has, meaning you can mould the club in your exact image.
2. Using it for challenge purposes
From what I gather, few people have thought to use the IGE for challenge purposes over he years, due to a lack of ways of no cheating being shown. However, as UkFootballScore has shown us a few years ago, it is possible to make a challenge scenario, with his 'Win one take one' challenge being very interesting back when it was first created.
Having that little symbol in the corner gives you so much power in a challenge creating sense, wether you are the agent of a manager, or need to release someone every month, there are so many options.
3. Editing that awful player ( not permitted in challenge scenarios unless specific rules)
Ever bought a player and saw he is actually awful? Well with he editor, you can iron out these inconsistencies easily. Maybe he needs that 1 extra pace, or his stamina is just a bit too low, the editor is useful for upgrading your mediocre players to become world beaters (not recommended in challenge scenarios)
4. Flexibility when needed
The editor has so many features, including being able to edit positions. This can be fantastic when you discover your new Winger actually CANT play on the left side, only the right. Or maybe instead of being a Winger, you want your wide player to cut inside, and change his favourite foot and his role?
The editor allows much flexibility in this regard, and can be the difference in a personal challenge or just a stand alone save.
5. Using it for experimental purposes
Maybe you are like me and many other FMM players and want to see what happens in certain scenarios?
By editing Player and club stats, you can conduct experiments within the walls of your game! Maybe you want to edit the reputation and see what happens to Manchester United? Or maybe, you want to see what happens if Gareth Bale goes back to Southampton by editing his club? Either way, there is so much choice!
The reason I post this is because the editor is barely used on the site these days, and there is so much potential if the editor is in the right hands! I would love to see some challenge ideas using the editor! Thanks for reading!
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Good afternoon everybody and welcome to this article, where I will run over 5 things you can use the editor for to enhance your current or future careers on FMM. The IGE is a wonderful tool when used correctly, as I have found with my Chairman save, so how can you guys use it to your advantage? Read on to find out!
1. Create your own club with more control
As promising as MyClub was when first introduced, it hasn't quite lived up to expectation, with limited options when creating the club of your dreams. With no control over finance among other small details, the In Game Editor can help input these features
As you can see, you have lots of control over things like Finance, Stadium capacity and attendance and the facilities your club has, meaning you can mould the club in your exact image.
2. Using it for challenge purposes
From what I gather, few people have thought to use the IGE for challenge purposes over he years, due to a lack of ways of no cheating being shown. However, as UkFootballScore has shown us a few years ago, it is possible to make a challenge scenario, with his 'Win one take one' challenge being very interesting back when it was first created.
Having that little symbol in the corner gives you so much power in a challenge creating sense, wether you are the agent of a manager, or need to release someone every month, there are so many options.
3. Editing that awful player ( not permitted in challenge scenarios unless specific rules)
Ever bought a player and saw he is actually awful? Well with he editor, you can iron out these inconsistencies easily. Maybe he needs that 1 extra pace, or his stamina is just a bit too low, the editor is useful for upgrading your mediocre players to become world beaters (not recommended in challenge scenarios)
4. Flexibility when needed
The editor has so many features, including being able to edit positions. This can be fantastic when you discover your new Winger actually CANT play on the left side, only the right. Or maybe instead of being a Winger, you want your wide player to cut inside, and change his favourite foot and his role?
The editor allows much flexibility in this regard, and can be the difference in a personal challenge or just a stand alone save.
5. Using it for experimental purposes
Maybe you are like me and many other FMM players and want to see what happens in certain scenarios?
By editing Player and club stats, you can conduct experiments within the walls of your game! Maybe you want to edit the reputation and see what happens to Manchester United? Or maybe, you want to see what happens if Gareth Bale goes back to Southampton by editing his club? Either way, there is so much choice!
The reason I post this is because the editor is barely used on the site these days, and there is so much potential if the editor is in the right hands! I would love to see some challenge ideas using the editor! Thanks for reading!
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