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  1. Hex Editor Tutorial Changing B Team's Relationship Today, I'm going to write about how to change B team's relationship, etc. making B Teams like Real Madrid Castilla and Barcelona B playable. 1. Download any Hex Editor, you can do it both on phone or on PC. 2. Open club.dat from the Spain database folder. ( Open the one in spainsolo if you are playing with only Spanish league ). 3. Search for the first team name as ASCII. As an example, if you are trying to make Castilla playable, search for "R. Madrid". The club code of the club will be 4 values ahead of the first character of the club name. In the example, Real Madrid's club code will be 1104, note it down. 4. Search for the B team's name. In this example, search for the B team of Real Madrid which is R. Madrid B. The first team code of the B team is located somewhere few lines below the club name, and after a series of FFFFFFFF. Change the first team code to FFFF. In the example, I changed R. Madrid B's first team code, 1104, to FFFF, which changed the team's relationship to their first team. 5. Save the edited club.dat file, and start a new game with Spain loaded as primary league. You can then play as Castilla manager. Disclaimer : The players in the B team will be in loan status from the first team. Additional : There's other things you can do with this trick, like making some lower league teams the B team of your club. Please note that having a B team in England league is not something recommended, as the save will eventually crash when your B team is playing in EFL Cup or FA Cup. Finally, thanks for viewing, and please leave a comment if you have something you don't understand here. If you feel Hex editing something too difficult, but wish to play with Castilla or Barcelona B, you can download this club,dat file below, and place it under Android>data>com.sigames.fmm17>files>installed>database>spain. Then, start a new game with Spain as your primary league with other leagues loaded as well. club.dat
  2. Hex Editor Tutorial : Managing National Teams Ever have the experience where you want to coach a national team in a save, but always get rejected for the job or the position you want is always secured? Ever wanted to play with Germany national team but sadly can't due to license problem? Well, this tutorial will solve your problem. Before I start the tutorial, I would like to remind that this "trick" is only meant to make your FMM gaming experience more interesting and real. Another thing is editing your save is always risky, so keep in your mind to ALWAYS backup your save before editing. Well then, let's start editing. Step 1 : Download any Hex Editor Hex editing can be done in both PC and on your phone. As in the tutorial, I'll be using a phone to do it. Step 2 : Finding Your Nationality Code Find your nationality code by opening nation.dat file under any database folders Database folders can be found under Android>data>com.sigames.fmm17>files>installed>database. In the nation.dat folder, search by ASCII your in-game nationality. As an example, my in-game nationality is Germany. So, I searched by ASCII or Text String the word Germany. The 2 values in front of the first character of your nationality will be the nationality code. As in the example, 9100 will be my nationality code. Step 3 : Finding The National Team Code After finding the nationality code, note the code down, and close the nation.dat file. Open your save in Hex Editor. Your saves can be found in Android>data>com.sigames.fmm17>files>saves. Search by ASCII the national team you want to manage. As an example, I will search by ASCII "Germany". The 2 values which is 4 values ahead of the first character of the name will be the national team code.As in the example, ee01 will be the Germany national team code. Note it down. Step 4 : Finding Your Manager Code In the same save file, search by Hexadecimal, "ffff0000b207(your nationality code)". As an example, I will search by Hexadecimal "ffff0000b2079100". The 2 values which is 8 values ahead of the first character of "ffff0000b207(your nationality code)" will be your manager code. Note it down. As in the example, my manager code will be 802e. Step 5 : Start Editing As in the image above, the underlined "ffff" which is 2 values behind the last character of the code "ffff0000b207(your nationality code)", that is the national team code you are managing. Change it into the national team code you want to manage. As in the example, I will change it into "ee01" which is the Germany national team code. Step 6 : Now, search by ASCII the national team name you want to manage again. As in the example, I will search by ASCII "Germany", the 2 values which is 103 values behind the last character of the name of national team you want to manage is the code of the coach of the national team. In this case, since the Germany coach position is vacant, the digits is "ffff" which is equal to NULL. Change it into your manager code, which is found in the steps before. As in the example, I will change it into my manager code which is "802e". After that, save the edited file. Step 7 : Open your game and load the edited save file, enjoy managing the national team! Important : Always backup your save file before editing, edit at your own risk. This only works on national team which has sufficient players with the nationality. If you want to manage teams with no players, use this player generator uploaded by @enggarenk http://vibe.community/files/file/1011-player-generator/ If you feel it too difficult to to edit using Hex Editor, but still want to manage Germany national team. Download this save uploaded by @rabihcattan http://vibe.community/files/file/983-german-national-team-save/ So that's it for the tutorial today, kindly ask if you have any problems editing. PM me if you need help in editing. Hope you enjoy the tutorial and find it useful, hopefully more will come. Thanks. PS : Special thanks to @henda666
  3. Let me first state that I'm by no means an expert on the subject but I do my fair bit of reading and an even fairer bit of testing and trying out interesting and perhaps unorthodox formations and combinations, those following my current 1KC career probably know what I'm talking about. These findings come from my years of experience playing FMM/H careers and testgames. You may have differing ideas or opinions and that's great. Please share yours too so we can have a chat about the pros and cons of either one. I've always tried to keep things as simple as possible, easy for me and easy for the reader/listener, after all the game of football is a simple one, isn't it? The possibilities with these player role combinations in FMM are endless but here are 10 player role combos that have proven very useful to me over the years and I'd like to share with you. - Player Role Combinations - Defenders We have the Limited Defender (LD) who tends to simply clear the ball as quick and far away from goal as he can, we have the Central Defender (CD) who will distribute the ball to nearby teammates which helps keeping possession in the backline, and then there is the Ball Playing Defender (BPD) who will look to ignite (counter-)attacking opportunities by playing through-balls in to players wide or in front of him in midfield. LDs ensure you don't get caught at the back but turn over possession to opponents quicker. CDs alleviate pressure by keeping the ball and help attacks by distributing the ball to a BPD or midfield, but also risk getting caught in possession. BPDs on the other hand focus mainly on possession of the ball and creative passing, which can be the riskiest yet the most rewarding. All 3 have their pros and cons but when it comes to pairing them up the only combination I tend to avoid is the LD + BPD since LDs play direct and clear the ball asap and BPDs need/rely on possession to express their creative intentions, so those generally won't work well together. There's perhaps a case to be made for pairing 2 BPDs but that's a lot of creativity in defence which becomes as creative as it is leaky. I think it's important to prioritize on keeping your defence solid first. Finding the right mix and balance between a solid defence and one with sufficient supporting/attacking intentions is key and below are 3 examples of player role combinations that have worked wonders for me. 1. CD + LD + CD A simple combo with 2 CDs who play a short passing game and a sandwiched LD who clears the ball from any danger. Works very well with just 3 CDs too so you could opt for that one too as an alternative, or a main. It can be a solid defensive line with the proper players in place. 2. WB + CD + BPD + CD + WB A fairly attack-minded defensive line with 2 WBs who constantly seek to make forward runs and a BPD in the middle who plays the ball either wide to innitiate attacks or further upfield to the midline. Very effective too when you are playing with IFs on the wings, who tend to cut inside, it enhances good link play and overlaps between the pair. 3. FB + CD + CD + FB A pretty standard or conservative 4. No bells or whistles, just 4 out-and-out defenders who're there to do a job. Also very useful with simple Wide Midfielders (WM) in combo with the FBs. A defensive player behind an offensive one. Traditional pairing but stable. Midfielders Midfield is a little more complicated. These players need to link play, which basically means they have to protect the defenders and provide support for the backline, which is essential, but also create chances for the forwards and support those higher up the pitch. Or simply put, they have to both defend and attack. So any player role combination in midfield I opt for I want at least 1 player who is a little more defensive-minded and 1 player who is a little more attack-minded. If we don't balance this out properly opponents will simply run through midfield unchallenged and create tonnes of scoring opportunities for their forwards. The positions DM, CM, AMC basically determine how well and effectively players are able to perform their designated role but I generally use a Central Midfielder (CM) for defensive duties, sitting deep, and an Advanced Playmaker (AP) for attacking duties higher up the pitch. A Deep Lying Playmaker (DLP) holds position and keeps the ball but creates chances too so I tend to use him or a Box To Box Midfielder (BBM) for both defensive and/or attacking duties. I only go with a Ball Winning Midfielder (BWM) in combination with 2 other midfielders (1 def-minded and 1 att-minded) because he runs/chases all over the place and generally doesn't hold position. This to ensure a balanced midfield so in my view he works best in a triangular shaped midfield combo such as 2 CMs + 1 AMC or 2 CMs + 1 DM as you can see below in 3 examples of player role combinations that work for me. 4. W + CM + BBM + W The Ws basically need to fulfill their attacking purposes and the CM and BBM their defensive ones. The BBM goes from one box to the other so he provides support to the frontline when in possession. And the exact opposite when not in possession. Fancy? No. Useful? Yes. 5. AM Triangle CM + DLP + AP Probably my most used triangle combo in midfield. the CM does a little bit of everything but mainly support the backline. The DLP holds the ball up and does the esential link play and the AP is the creative force here and makes necessary forwards runs to support the at times isolated forward(s), especially when playing 3 midfielders. It's in my opinion one of the most balanced combos. 6. DM Triangle CM + AP + BWM In this triangle the CM is very important since he keeps possession and provides support to the AP who otherwise won't function or at least not as effective. Also, with a BWM in DM spot, who is known to run around the pitch like a headless chicken on a mission, OK, he does win the ball and re-gain possession for the team and we appreciate that, but it's vital to count on a CM for defensive duties as well or this combo would soon become a gaping whole in midfield. Forwards This line is perhaps the most complicated one to figure out of all since they depend heavily on how well both defence and midfield peform their tasks, and their supporting duties as to provide enough balls and chances to the forwards. But to keep it as simple as possible when pairing them up I basically group them up into those who create and those who score. One depends on the other so this makes sense. Certain forwards can do both (create and score) while others focus mainly on bringing other teammates into play. Whereas other forwards do the opposite and mainly focus on the scoring part and do very little to provide chances for their teammates. When I look at the 10 available player roles for attackers I see the following as mainly creators: Defensive Forward (DF), Deep Lying Forward (DLF), Advanced Playmaker (AP), Trequartista (T) and Winger (W). For goals I go for scorers: Advanced Forward (AF) and Poacher (P). It obviously doesn't mean that 'creators' don't score and 'scorers' don't create but when pairing them up it helps to group them up in order to find effective combinations up front. The other 3 forwards do a lot of both in my set ups, Inside Forward (IF), Complete Forward (CF) and Target Man (TM). Every effective player role combination up front needs a healthy mix of creators and scorers who are able to play to each other's strengths in order to be deadly in front of the opponent's goal. Below are a few examples of successful player role combinations that have created and scored many goals for my teams. 7. IF + AP + P + IF An effective combo if you don't really care where the goals are coming from. If your back and midlines are well organized this is a threat to any opponent. IFs that cut inside, a P who directs the ball towards goal at every opportunity he gets, an AP who creates and provides deadly passes. Pure joy to watch when this combo clicks. And click it will. 8. W + CF + TM + W Not my favorite combo to be honest but it does work. I generally don't often use a TM in my formation but they're known to work very well with Ws on the flanks and a TM's strength and aerial ability are key. The CF may be a surprise but the best ones know no mercy. Creates, provides, supports, scores. Maybe an odd couple to some but they certainly do their job. 9. DLF + AF They don't come more balanced than this. Creator: DLF. Scorer: AF. That's the plan. Provided the midline is in place with possibly an AP or CMs or an earlier mentioned midfield combo, these two can both create and score when needed. The players have got to fit their (player) role tho. 10. AP + P + T One of my favorite striking partnerships. The T a.k.a 'the drifter' creates the needed space in opponent's defence, the AP passes the ball to P who rams it into the net. Football really is a simple game. With the right players it's a joy to behold. The T tho is known to add a lot to attack and basically zero to defence. So there's a risk playing him but a good T can be a tremendous asset up front. Risk vs reward, but it's more reward than risk in my opinion. Final Words Please keep in mind that not every player is able to perform a certain task so you have to make sure that when you assign a specific role to a player that he's got the proper attributes to back it up and make the player role combination work. It only takes one unfitting player or misplaced role to make a certain combination completely fall apart which creates a chain reaction and affects the other player role combinations as well as the entire team performance. I hope this guide helped you have a general understanding of what's needed to make a combination/formation work or that it at least had an inspirational effect on some of you. These are just a few examples, the sky is the limit, so do your homework, enjoy trying out new and interesting combinations and most important of all, happy testing. A opinion to express? Information to share? A question to ask? Please drop a comment. Thank you Vibers!
  4. In this guide I want to talk about adapting a formation in-game to best take advantage of weaknesses in the opposition. This is very much a work in progress so please feel free to add your comments below and we can develop this guide as more knowledge is added. In this years game I've noticed that managers at all levels are now adapting their tactics often during games; in previous versions only the very best managers were tinkering more than once or twice and so this year is more of a challenge. However, with the right changes I've started to find some success. Opposition managers seem to change formations most often at the start of a game, at half-time, after a goal is scored or conceded so check the opposition tab straight after any of these events occur and adapt your tactic accordingly. They will also tinker at other random times though, so make sure you check what they are up to if it starts to look like the tide is turning against you too. For the purposes of this guide, we're going to split the field in to four areas; wide areas, central defence, central midfield and forward line. Wide Areas Wide areas include any players in the positions labelled L or R, including Full Backs right up to the Forward positions. In these areas we want to match up the number of players; so if the opposition has two players on each side we want to do the same; or if they are playing with just Wing Backs for example, we can get away with also only having a single wide player on each flank. I've had success using Wing Backs in the WBL/R positions when playing with a single wide player, or Wing Backs in the FBL/R positions and Inside Forwards in the AML/R positions when playing with two wide players, however this is not to say other combinations don't work and I've also used Defensive Wingers, Wingers and Full Backs in individual games. Central Defence Central defence is another simple one, where we want to match up the number of defenders with the number of attackers in the FC position of the opposition. This is usually anything between 1 and 3 and while playing with a single Central Defender sounds bat-poop crazy, it does actually work fine. Roles seem to matter little here; I suggest going with whatever suits the individual players the best or your preference if you have one. I personally tend to use Limited Defenders as until now I have only managed at a lower level. One aside to this; if an opposition player is sent off they can drop to a formation with no attackers. In this case, do not attempt to use no central defenders; I can tell you from experience that that doesn't work – use a single one instead. Central Midfield Now that we have wide areas and defence sorted, we want to start putting the shape of our tactic together and this happens in central midfield. Take a careful look at the opposition players and roles in the DMC, MC and AMC positions and mirror them in your own (remember to mirror not copy; so two DMCs for the opposition is two AMCs for you; and switch left to right). This sometimes ends up in a bonkers looking tactic but remember we're looking to exploit areas of the pitch, not produce something that looks good on the tactics screen. Our next action is to set up the correct roles. The idea behind the following recommendations is to push beyond the opposition midfielders when attacking, whilst not pressing too high when defending. If you imagine a heat map for each of the roles, we want ours to cover all the areas that the opposition players would to dominate the midfield. Facing Use CM BWM/AP BWM BBM/AP AP DLP DLP BWM/CM BBM AP Forward Line Once we've sorted the rest of the pitch out, we should be left with between 1 and 3 attackers. Here I find that it's best to make use of the players you have available as best as possible, because there's a good chance that the formation has changed significantly since you picked your team. 1 or 2 strikers are best used in the FC position, but an inside forward in the AMC position can also work well behind a lone striker. With three players to play with, I prefer to use two inside forwards wide and a lone striker, or two strikers and an extra advanced playmaker in the AMC position if the rest of the formation allows. Play around with the players you have to find the best fit for each game. Examples AlbinoLeffe lined up in this game with an interesting take on 532/352: I switched from my starting 433 to a 4312 with wing backs so we can move players in-field and not get dominated in the centre of the pitch. Petermann plays as a BBM to tire out the opposition BWM and Bertoni and Cia play as BWMs to put pressure on the opposition CMs who will be doing the bulk of the creative work in the centre. With defence sorted, we had three attackers left over to put pressure on the oppositions' back three, so Fink plays AP in the space behind the opposition defence to create chances for the front two: In the next game, Gubbio tried their luck with a 3412: Using a 4312, but this time with a DLP to sit deep and mark the oppositions' AP out of the game, we took an early lead: After the goal, Gubbio made a subtle change in switching to a 343: And I dropped the DLP back to CB to counter the threat of an extra attacker in the oppositions' forward line. Bertoni is not a Centre Back, but finished the game with an 8 rating and 3 points: Thanks for reading, I hope it helps someone. Please let me know your thoughts/comments below!
  5. One of the best methods to test your managerial skills is to take a team in a lower league and guide them to the top. These saves are not easy and with FMM17 managers aren’t given enough time to perform so sacking may be knocking on your door. Hopefully with some of the tips below you would be able to take your first lower league team to glory. Database setup When setting up the database load at least one nation that is nearly at the same level as the league you would manage in so more players would be at your disposal for the first few seasons. Expectations After reviewing the board expectation examine your squad and set a personal goal for yourself because it’s easy to loose interest in the save after loosing a few games but with your personal goal the interest might still be there Squad When going through your players take note of their wages, if someone is earning more than he deserves give him the opportunity to prove his worth before selling or releasing him if his rubbish. Make sure you have enough players to cover each position (2 players per position and some versatile players) Tactics Build a tactic based on what you have, it doesn’t make sense to build based on players you are going to buy because you found a tactic that worked for you in a previous save Bear in mind when setting up your tactics that your players are not that good so playing direct, mixed or long (for pacy teams) are the way to go Have a plan B so when you tactic doesn’t work as planned and you’re forced to change it you’re not short of players Give time to you tactic, don’t change it because you lost a game 5-0 instead save the game and watch it again to understand what went wrong and don’t forget you might not have the strongest team in the division so don’t expect to win your games Transfers Don’t spend money on players unless it’s necessary. Try to sign free players taking advantage also of the bosman rule add the big club release clause to reduce their wages demand and renew the contract when the player is established in your team set some personal rules like : my best players earns 1.5k so I won’t sign players that ask for more than 2k. Doing this you keep the club financially stable When selling players try to have the sell percentage even if it’s only 5% Especially for young players When signing players look at only the key attributes for that role because it’s easy to be carried away with lots of greens for attributes that don’t matter. When signing strikers search for pace because defenders are generally slow. Before the end of the season transfer your remains transfer budget into the wage budget so it’s there for you the next season . Above all enjoy the save because the only way to keep playing to achieve your goals is if you're enjoying what you are doing.
  6. Tactics Guide For Newbies FMM17 tactics guide for newbies with updated player role descriptions and primary/secondary attributes. Your Formation: Analyse your squad - It can sometimes be a little tricky to get the most out of your squad but the best way to go about it is to find a suitable formation for the players you're working with rather than forcing your players to play in a specific formation that you're comfortable with or that has worked for you in the past. That's risky if you don't know the squad well enough. What works for one team may not work for another, so before deciding upon a tactic you should look at how many players are capable of playing in each position. It's also important to bear in mind that we need not only a starting eleven but also a handful of good substitutes to provide necessary cover. Otherwise your tactic will soon fall apart when injuries, suspensions or loss of form occurs. If you have a squad for example with 4 players capable of playing up front as a striker then going with a formation with 3 strikers is very risky since it leaves you with insufficient substitutes. Squad depth is one of the most underestimated aspects in the game for newbie managers so make sure when analysing to look for your best squad and not just your best eleven. Adding/Removing players - If you're working with a very large squad it's imminent that not everyone is good enough to stay on at the club. The age and ability of a player needs to be taken into consideration when judging whether players are or aren't up to the club's standards. Also, take a look at their attributes and see if they fit the roles they need to be covering on the pitch. If they aren't good enough then you should consider selling them but if they're still at a young age and have potential to grow then sending them out on loan is best for their development if these players aren't guaranteed playing time during the season. If you have a good transfer budget to buy reinforcements I suggest knowing your squad well and building a formation first before delving into the market to strengthen your team. You would be off to a bad start if you ended up buying players you don't really need. Only enter the market when you know what type of player you're going to need to strengthen a specific position in the team. Your Tactics: Balance is key - A too attacking team will concede a lot of goals while a team too defensive will be struggling to create opportunities, so it's absolutely crucial to get the balance right. Successful teams have the perfect mix of attack and defence as even a tiny shift in the balance on either end of the pitch may affect your players' performance and the entire outcome of the game as a result. The safest way to go about it when starting a tactic is to maintain a 5 attacking and 5 defending outfielders balance. The attacking players also includes players whose job it is to attack and defend, such as Box To Box Midfielders. When going forward their job will be to attack and you therefore can't rely on them to always be back in time to defend and vice versa. There must always be a mixture of 5 defensive players on the pitch as well. However, this doesn't mean 5 players in the back line but instead 5 players who are defensive-minded or are assigned defensive roles, such as Defensive Wingers. For balance you also need to consider the space between each player as massive gaps between attack and defence will undoubtedly lead to problems with getting the ball forward and create scoring opportunies for your forwards. Width creates space - Like balance, too little width will lead to very little to no space for your players in the attack. Too much width leads to major gaps in the middle, which leaves the opponent with oceans of time and space to create goal-scoring opportunities. So it's equally important to bring the right dosis of width into your tactical setup, without giving away too much space to the opponent. It's therefore recommended to have no more than 2 players playing on either side of the pitch. Having players play wide, such as Wing Backs or Wingers, helps to spread the play and utilise the whole pitch. In the attack, this creates more space for the players playing in a more central position who in turn can exploit the gaps in the opposition's defence. On the defensive side, Full Backs, help counter the opposition by effectively man marking opponent Wingers and stop their crosses from reaching the box or the threats from their Inside Forwards. Do's & Dont's: For example, a striker's role is closely linked with the midfielders behind him. Wide men affect the responsibilities of full backs and central midfield pairings have a massive responsibility in the team, depending on your formation, so it's vital we know and understand the interpretation of these roles and how well and effective these work together, or how badly some of the roles turn out to be in close proximity. Goalkeepers - Sweeper Keepers basically do a Sweepers job so pairing them up with sweepers is a bad idea as they would walk in each other's way. Sweepers are better suited having a regular Goalkeeper behind them. Defenders - From all the possible pairings in your defensive line there's two that you may want to avoid. Ball Playing Defenders play through balls so the increased creativity demands possession at the back in the form of a Central Defender. Pairing a Ball Playing Defender with a Limited Defender who yanks the ball forward at every opportunity is therefore not recommended. Same goes for two Ball Playing Defenders who, paired up, play with too much creativity and sharply increases the risk of losing possession due to the many risky passes. Midfielders - Your central midfield has to provide defensive cover, link play and forward runs, so you need to pick roles to cover all of these. A 2-man midfield will often be outnumbered in football so it's crucial to offer protection to your defence first in the form of a Central Midfielder or Deep Lying Playmaker. Having a Ball Winning Midfielder as one of the two is very risky as he does not hold position, due to that tendancy to go searching to win the ball, and this can significantly expose your team. 3-man midfields are in the majority of cases built around triangular set ups, with 1 player at the base protecting the defence, or at the head, spearheading the attack. A flat midfield trio reduces passing options considerably, the only real benefit is making your midfield harder to play through, so a triangular shape is generally more effective. Wide men - Plan first how many wide players you are using before you decide on their roles. Having lone wide players automatically reduces the contribution on either end as he is expected to get all the way down the flanks, as well as defend. Playing 2 wide players offers more room for specialism, with players able to be selected on being individually good defensively, or offensively, without having the be particularly proficient in the other. Wing Backs and Wingers will in most cases walk in each other's way as they are instructed to cover the same space so it's much more effective to go with Full Backs, who defend, and Wingers, who attack. Or Wing Backs, who overlap Inside Forwards that cut inside when moving towards the box. Forwards - It's recommended to base your attacking chances around multiple routes of attack. This is needed to prevent the opposition defenders succeeding at their main job, nullifying your attack. Covering the flanks with Wide Men is one. The other is right through the middle. There are those who mainly focus on creating and those whose main focus lies on scoring. One depends largely on the other. Creators: Defensive Forwards, Deep Lying Forwards, Advanced Playmakers, Trequartistas and Wingers. Scorers: Advanced Forwards and Poachers. It obviously doesn't mean that creators don't score and scorers don't create but when pairing them up these combinations tend to be more effective. The other forwards, Inside Forwards, Complete Forwards and Target Men, do a lot of both -creating and scoring- and due to their strength and aerial Target Men in particular benefit from having Wingers on the flanks who provide them with crosses. Player Roles - Description: Goalkeepers Defenders Midfielders Forwards Player Roles - Attributes: Primary Attributes - attributes needed to successfully perform a specific player role. Secondary Attributes - attributes needed to distinguish good from great players for a specific player role. Goalkeepers Defenders Midfielders Forwards
  7. Well we know all of us don't have super Tactic thats wins us games. So to win a game without any super Tactics we have to basically do one thing that is tweaking our tactics according to opponent's Tactic . There is one rule that we have to follow while tweaking "Place your player in space b/w opponent's two players to disrupt their passing" . This in turn will help your player to capitalize on opponent's mistake . All you have to do is to place players at right position and sit back calmly .. invite your opponent..intercept their pass and hit them on counter attack... In above shown pictures i constantly tweaked my tactics to win match 4-0 , near 60% possession, 88% pass comleted , 35% cross completed . Opponent did shoot 3 times but none were on target , all because my defenders were placed correctly. Note -- Keep an eye on opponent's formation , managers with high tactical rating randomly changes tactics. I will show how to tweak tactics ... FORMATION DURING KICK-OFF : This is how both team lined up . I started with my preferred Diego simeone's 4-4-1-1 . So this pic shows city's tactical role. As you can see they have 3 midfielders one BBM while 2 CM . While BBM will act as workhorse one CM in middle will do defensive work while one on right side will act as creator. As you know my tactic is 4-4-1-1 which means 1 CM , 1 BWM & 1 AP. In this pic you see both teams tactics ... Black-- man city player Green - Chelsea player Blue - repostioned Chelsea players From pic you can see their 3 Midfielders have completely marked my two CMs , so my defense is completely exposed . here you can see opponent's midfielders are well placed aligned the space between my defenders , thus they can easily support their poacher ....then ...goal.. To avoid this i moved my BPD b/w their PCR and CM (that's BWM's position) & moved my AP To CM role . Now my BWM will Hinder opponent's CM(One in Center) passing while my only CB will mark poacher easily. Opponent's wingers are marked by my two fullbacks. MY two wingers will mark Opponent's other two midfielders. Here you can see my 3 midfielders(DM,CM,CM) will mark opponent's 3 midfielders .My AP reamin up there in Opponent's half to drag opponent's defender towards him . Wingers can now move up to support my CF . If you play mix pass or long pass you can easily counter attack ( i always keep counter attack on & no pressing).This way their defense is completely exposed . This is how it looks : 15 minutes later.. As i completely marked my opponent .. their manager changed formation quickly which look like this So in response i changed mine too which look this way.. Explanation-- To explain why i dropped one of my CM in DM postion .. well i paired kante with alaba in DM one assigned role of ball winner other act as DLP ... these two ball winner will mark Opponent's two AP(De bruyne , Sterling) .Hence their playmakers wont receive pass from their CM (See below in pic) I left one midfielder in Center to act as link between defense and attack as well as mark their CMs . I moved my wingers further upward to support my CF and draw opponent's denfender toward them Again i say i play mix pass or long ball so it is easy to attack . This way i don't concede easily as they are not able to pass ball fluidly. AFTER HALF -TIMET This is third time when city changed their formation ... it is 4-4-2 .. in which i CM is on Left BWM position while other CM is In RightCM position Here Wiegl will perform Defensive role while Gundogan will support attack Gnabry and souza provide width to attack . So , again i tweaked my formation My two Central midfielders (alli amd Lemar ) have similar position comared to wigel and Gundogan and their role is to intercept passes from Gundo. & Wigel . My BBM (Kante) will support my attack . You can see my one of my Def. is BPD whose job is to provide killer passes to my wingers . I've wingers position from previous formation for same reasin drawing out Opponent's defender. Now all depends upon how good your complete forward is if he is good enough he will score . Sometimes games will end in boring draw like this game . But yoc can see how less shots are on target as they are taken from distance. MATCH REPORT (OPPONENT'S COMPLETELY MARKED) See we can counterattack from here ? Tips -- 1)place BWM in front of AP. 2)Place DLP in front of BWM. 3) Always mark Opponent's midfielder and place one of ur midfielder in space b/w opp. Midfielders. 4) change passing from mix to long if you feel you are unable to attack 5) never put goalkeepers distribution to sort after 70mins. ...change to medium or long.
  8. Hello and welcome to my first guide for Football Manager Mobile 2017. In this guide, I'm going to tell you how you can find and sign the perfect players for your team. So, without further to do, let's get on with the tips.. 1. Have a Philosophy This is the most important aspect of managing a football team. Every manager has their own idea about how they want their team to play. Guardiola likes the passing style, while Wenger likes the fancy-football style. And just like real-life manager, you should also have a style of play that you want your team to play. What formation? What mentality? How do you want your players to operate in certain positions? After you've got your personal style of player, you can then go for players that suit your philosophy. If you like to play with wing backs, then you should be looking at wingers who have good attacking and defending stats, and so on. I'll explain later on how exactly you can search for players to suit your mentality. 2. Identify What Postions Need Strengthening It may sound obvious, but before you even start to look for players, you need to know exactly where you need to improve your squad. To do this, you simply just go to the squad page, and sort by position (If it isn't already). Then, you need to observe what positions you have a low amount of. For further detail, you can also click onto each players' profile to see what positions they can play, and to see if they fit into your philosophy. From looking at the squad, I have identified that a centre back is probably most needed for Chelsea, as there isn't that much in the squad that are reliable enough to replace John Terry when he retires. 3. Identify What Attributes You're Looking For After identifying what sort of players you want in your team, and what positions need improving, you can then start to look at the attributes you want in a player to slot into your team. The best way to know what attributes you're looking for in a player is to look at current players in your team. For example, I'm going to be looking for a player to replace John Terry, so I want a player with similar attributes to him. As you can see from the picture, Terry's key statistics that I am looking for in the centre-back position are aerial and tackling, which I am going to search for in the next step. 4. Attribute Searching To search for specific attributes in players, go to the 'player search' page, and click onto 'customise'. Then, click the attributes tab at the top, where you can then search for players with certain attribute scores to suit your requirements. So, because I identified 'aerial' and 'tackling' as the two main stats from John Terry, I am now going to search for centre-backs who have the same/similar stats. There's 3 ways of searching for atrributes in FMM 2017. Firstly, you can set a template from a player from your team, which could make your search a lot more accurate. In some cases, however, it doesn't work, as when I tried this with John Terry, the only player who came through the search was 35-year-old Diego Lugano. The second way is to set a template from a player from your shortlist, which would only work if you have a big shortlist. And finally, the third way is to set a template from a famous player, so if you are looking for a Ronaldo-like player who possess similar stats, then this is a good way. 5. Bid Slightly Higher Than Their Value Once you have searched (It may take more than 1 search) and found the player you want, you can then start bidding for him. For my example, I have identified Lazio's Stefan de Vrij as the centre-back I want in my team. Now, although his value is £12.75m, I know for a fact that I will not get him for that much. It is very very rare that you'll purchase a player with the same price as their value, as clubs always ask for a little bit more than their value. A top tip for this then, is to make your first bid the exact same as the value. Chances are it'll get rejected, but the club will come back to you with a price that they will sell the player at. That's when the negotiating begins. Knock your offers up by a couple million each time, until they accept. As you can see from my example, I managed to buy De Vrij for £22.5m. After my first offer was rejected, Lazio said that they would only sell him for anything in the region of £27m, so I actually got him slightly cheaper than their valuation. Thank you for reading. I hope this guide helped you. Happy player hunting!
  9. Hey all, this is mainly compiled from Dec's guides a few years back. I wanted to post this up and get clarifications where appropriate. PLAYER ROLE PRIMARY STATS SECONDARY STATS COMMENTS Goalkeeper (G) Aerial, Agility, Handling, Reflexes, Decisions Communication, Kicking, Throwing, Positioning, Teamwork, Pace Sweeper (S) Decisions, Positioning, Stamina Heading, Tackling, Pace ‘Mop up’ anything that passes the DCs – final line of defense Limited Defender (LD) Heading, Tackling, Decisions Aggression, Positioning, Strength No-nonsense centre backs, best suited for less technical DC’s Central Defender (CD) Heading, Tackling, Decisions, Positioning, Strength Aggression, Teamwork Will do what’s required and play safe Ball Playing Def. (BPD) Passing, Tackling, Decisions Heading, Technique, Positioning Like to take more risks by moving forward; can be prone to mistakes with low mental stats Full Back (FB) Dribbling, Tackling, Stamina Heading, Passing, Decisions, Movement, Positioning Less attacking of the two DL/DR roles; will primarily defend Wing Back (WB) Crossing, Dribbling, Tackling, Decisions, Stamina Technique, Movement, Positioning, Teamwork, Pace Will push up and provide crosses from wings Deep Lying Playmaker (DLP) Passing, Decisions, Teamwork Tackling, Technique, Creativity, Positioning Sits in front of the defense; intercepts balls, provides outlet for defenders, starts attacks Ball Winning Mid. (BWM) Tackling, Aggression, Strength Dribbling, Decisions, Positioning, Teamwork, Stamina Aggressive and physical player tries to win the ball back Central Midfielder (CM) Passing, Decisions, Teamwork Technique, Movement, Positioning Neutral midfielder; will primarily link play Box to Box Mid. (BBM) Tackling, Shooting, Teamwork, Stamina Passing, Decisions, Movement, Positioning Never stops running and is everywhere on the pitch; tends to take long shots if unmarked Advanced Playmaker (AP) Passing, Creativity, Decisions, Teamwork Technique, Movement Hub for teams to create chances, care to make sure he’s not marked out of the game Inside Forward (IF) Dribbling, Movement Passing, Shooting, Technique, Decisions, Teamwork Will look for space to shoot by cutting from the wings to the center Defensive Winger (DW) Dribbling, Tackling, Decisions, Stamina Crossing, Movement, Positioning, Teamwork, Pace Great against top WBs by constantly pressing them Wide Midfielder (WM) Dribbling, Passing, Teamwork Technique, Movement, Positioning Like CM but on the flanks; typically causes narrow shape & works well w/ short passes Winger (W) Dribbling, Crossing Technique, Movement, Pace Doesn’t worry about defensive duties Defensive Forward (DF) Tackling, Decisions, Stamina Shooting, Passing, Movement, Teamwork Will track back and press opposition defenders to win the ball back Deep Lying Forward (DLF) Passing, Movement, Teamwork Dribbling, Shooting, Technique Links up attack to midfield; rarely furthest player on the pitch Poacher (P) Shooting, Decisions, Movement Dribbling, Teamwork, Pace, Stamina Sits in and around the box trying to get on the end of passes Advanced Forward (AF) Dribbling, Shooting, Movement, Pace Technique, Decisions, Teamwork, Stamina Focal point of the attack; must be fast to beat offside traps Target Man (TM) Heading, Shooting, Aggression, Strength Decisions, Teamwork Uses strength and aerial presence to score in the box Complete Forward (CF) Shooting, Decisions, Movement Dribbling, Heading, Technique, Teamwork, Pace, Strength Does everything when applicable; use with stars who transcend tactical instruction Trequarista (T) Creativity, Decisions, Movement Dribbling, Passing, Technique, Teamwork, Stamina Similar to AP/DLF but less defensive than those roles Does anyone have any corrections/clarifications on any of this? Also, I have a few questions: * When would you use the Wide Midfielder role? * If both positions are "green", when would you use DLF or AP?
  10. The introduction of brexit to the game this year has been a nightmare for most FMM lovers but personally I think it’s a cool feature because it brings something new to the series. After some thinking and listening to people I’ve put together a strategy to prepare for it and even exploit it. Unfortunately this doesn’t apply to lower leagues because you’re definitely going to get promoted at some point and your players would need to be upgraded but it would work well from the Champions level and even League 1 maybe. Without further ado let’s see the things to do to prepare yourself for brexit. • Make the best out of the youth players that come through the youth system It seems obvious and you would be forced to do it at some point but some managers tend to release the players with poor star ratings for potential ability so I felt the necessity to mention it. If you’re doing a short-term save or a save in a country that’s not affected by brexit you can go on but if you know brexit would be waiting for you then promote all of them even those with a half star potential ability because them could be much better than their star rating suggests and your assistant is not always right so you may bring in good young players that your assistant wrote off at the begining. • Become a youth developer Start bringing in youth players with decent potential that would not be eligible to get work permit once brexit starts. I’m doing a save where I started signing only youth players (15-18) from the second season and basically what I do is to scout all the young players in the game (within the age limit I set for myself) then I sign those that have a potential ability of at least 2 and half stars. Apply the same principle and fill your first team and reserve with youth players, you could even go down to 2 stars it would benefit you in the long run and remember they they don’t cost much so if they turn out to be poor signings you would definitely make profit from their sales. • Turn yourself into a business man If you followed the advice above then you should have more than enough good young stars to take you through a lot of seasons. A good business man looks only for profit. When brexit kicks off the value of English players would rise and you would see players that are not good enough move club for huge price because teams don’t have any other choice so you can now sell those young players that are not going to fit into your first team for good money and start the process again by reading intakes of other English clubs. Thanks for reading and hopefully with my little advice you would be able to run your save without thinking much about the brexit limitations. Let me know if the guide is helpful and feel free to comment with any ideas I did not mention.
  11. FC Porto Full Name: Futebol Clube do Porto Nickname: Dragões (Dragons) Stadium: Estádio do Dragão (former Estádio das Antas) (Capacity: 50035 seats) Foundation year: 1893 (refounded in 1906) Current chairman: Jorge Nuno Pinto da Costa Honours: Primeira Liga winners (27x) Taça de Portugal winners (16x) Campeonato de Portugal winners (4x) Supertaça Cândido de Oliveira winners (20x) Champions League winners (2x) Europa League winners (2x) UEFA SuperCup winners (1x) Intercontinental Cup winners (2x) Fernando Gomes: 352 goals in 455 matches. Yet a record to be broken. This was one of FC Porto's greatest players. Unfortunately never had a chance to watch him play in real life. I'm only 22 years old. He's now, currently one of FC Porto's scouts. Vitor Baía: This is my favorite player of FC Porto since I started watching football. This was the greatest goalkeeper in my opinion, right alongside with van der Sar. He is one of the players with the most awards conquered in the world. Total of 35 awards. Expectations FC Porto is currently playing in the Champions League after a tremendous victory against the English champion, Leicester, a marvelous 5-0 win. Having to face Juventus real soon, FC Porto needs to prove everyone they're worthy of staying at the Champions League. As likely, on the game, you're also on the Champions Cup, and the Board expects you to atleast reach the first knockout round. Superb training facilities as well as superb youth facilities. We do have a lot of wonderkids in real life. Rui Pedro, Afonso Sousa, Diogo Dalot, Rui Pires.. Immense sheer talent! FC Porto is also known in real life for its business. Unfortunately, nowadays, we don't see that much. But, in the game, you only get 6.25M€ to invest as you would like. Staff The Backroom Team consists in an all-round Coaches, which all of them are Gold. Rui Pedro Silva, specializes in Defensive training, Rui Barbosa in Goalkeeping, António Dias in Fitness and Rui Barros in Attacking. As for the scouts, all Gold scouts. Fernando Gomes as a Bargain Hunter, (which is something that Porto, in real life, keeps an eye on) Francisco Craveiro also as a Bargain Hunter and Fernando Bandeirinha as a Tactical Analyst. I do recommend releasing Francisco Craveiro as we already have a Bargain Hunter, and buy ourselves a Gold Youth Scout if possible. If not, a Gold First Team Scout should do it. Unfortunately, for Physios we have a Bronze and a Silver one. José Mário is the only Gold Physio. But, I recommend keeping Pedro Vale, only releasing Luís Pinto for another Rehab Silver/Gold Physio. Key Players Danilo Pereira, one of the strongest portuguese midfielders as we speak. Since he traded Maritimo for Porto, he's improved a lot. He's now one of FC Porto's finest The mighty Casillas. Who has never heard about Casillas? As a fan, this was the greatest sign by FC Porto. With 35 years old, Casillas proves that he can still be considered one of the top Goalkeepers. I do consider him the Star Player of this team. Diogo Jota. With only 19 years old, Diogo Jota scores a lot. And I mean a lot! Unfortunately, he's only on a loan from Atl. Madrid. That doesn't mean he can't be a key player of the team, right? He's one of the game's wonderkid, and he's really brilliant! Although he lacks a little maturity and leadership, he's still perfect for the team and his age will still make him improve even more on those points. Yacine Brahimi... I mean, I love Brahimi. Although he has no Positioning, and his Teamwork is not one of the best, his Techinque and Dribbling made him also, one of FC Porto's finest. I wouldn't be choosing anyone over Brahimi to be honest. And we got ourselves another Wonderkid! Andre Silva, he's simply a beast on the game. Performs really well alongside with Diogo Jota, making those two the best duo at FC Porto And finally, Ivan Marcano. Yes, he's not one of the greatest on Porto, and last season (in real life) his performance was not one the best I've seen. But this season, he has been proving everyone that they were wrong. Between Felipe and Marcano I would always choose Marcano, no matter what. Future Prospects Rui Pires Rui Pedro André Silva Otávio Ricardo Pereira Ruben Neves Rafa Soares As I've said before, currently Porto has good prospects in Sub-19 and Sub-17, and they have been improving A LOT lately. I'm really glad to see my team using their prospects to reach for greatness. Players to Sell/Loan/Release Although I never release any of the players, it's your own choice if you want to do so. Silvestre Varela (sell) Diogo Costa (loan) Josué (loan) Zé Manuel (loan) Evandro (sell) Chidozie Awaziem (loan) I do recommend loaning out Awaziem has he's still 19 years old, and he can improve a lot in the game. You can try it out yourselves. Same for Diogo Costa, he's still really young and can step up his game once Casillas retires. Players to Buy Although I don't usually buy any players unless I sell any, I usually try to buy/loan some players. I'll name them below. Ricardo Quaresma (Besiktas) Bruno Alvez (Cagliari) Tiago Ilori (Liverpool - Loan) This is my usual players to buy if I do need them. I have a thing for Portuguese players. There's so much talent hidden... Tactics I do use this 4-2-3-1 tactic. I saw it once on the Vibe community, and if it belongs to you, I'm sorry but I didn't find your topic to give you credits for. I tried this tactic and it works wonders! I hope you find this guide helpfull if you ever trying to coach FC Porto. But please do. You won't want anything else! Cheers! Credits: BatiGoal (Thanks for letting me use your guide template. Hope you'll enjoy this guide as I did!)
  12. It hasn't been this easy to print your own money since the £150M bug was squashed. If you have a decent (but not great) budget, it's easy to wheel and deal your way into the big money. Here's how. Disclaimer First the disclaimer: Mileage may vary. It probably won't work in the lower leagues (see the scale section). But it's worked for me. Theory First, you need to sign the player you are going to sell. You should be looking for players in one of the following two categories: Promising young players with a high potential star rating from clubs that are smaller than yours. After you buy them, their value should have gone up. Free agents with a high value, regardless of their actual attributes. Next, try them. If they're great, keep them rather than trying to turn a profit. This isn't Monopoly! However, if they are anything less than great, sell them as soon as you can. Don't wait too long or their value will drop and you'll lose money. To sell them: Don't transfer list them, just offer them to clubs. Some people suggest offering them at around double their list value. If you can get this, feel free to take it, but I've found that triggering an auction is often better. To trigger an auction, offer the player out at a price lower than list value. I start at close to list value and keep lowering it until an auction is triggered. If only one club makes an offer, reject it and offer the player out again at a lower value. Once you trigger an auction, keep raising the price by about £1M to £2M each round (you may need to experiment with this yourself). If you raise it too much, they'll lose interest. If all other parties drop out and there is only one left, keep raising the price each round, as long as their status is Active. I've raised a player's transfer price by £10M (in small increments) after all other clubs had quit. They were happy to keep increasing their bid each round. Keep going until they indicate it is their final bid. Sometimes they may decide not to keep bidding and you'll have to start again, but it's often possible to drive the price up. Now, rinse and repeat. Don't do that with just one player. Do it with ten. Examples Here's an eg of a player in the first category: I bought him for £5.25M from Derby: Because they are smaller than Celtic (sorry Derby fans!), he was undervalued and his value went up to around £9M as soon as I bought him. I tried him for half a year, but his neither his results nor his potential was as good as my other options, so I sold him. I couldn't get double his price, so I offered him at around £5M, which was enough to trigger an auction: Newcastle dropped out at £14M, but I went another 5 rounds with Leicester and eventually got them up to £23.5M before they said it was their final offer. That's more than 2.5 times his list price and 4.5 times what I bought him for 6 months earlier! Here's an eg of a player in the second category: I scouted him out and signed him on a Bosman 6 months before his contract expired. I don't have a screenshot of his attributes anymore. They were pretty good, but not quite as good as my current keeper. I signed him anyway, even though I didn't really need him, because he had a high value at A.C. Milan and a bunch of caps for Italy. He was someone with a good reputation, meaning there's a better chance of selling him later if he didn't work out. As it happens, I sold him via auction almost immediately. Real Madrid were the winners, paying me £38M less than a month after he arrived: Scale I hear you ask: It works for Celtic, but will it work for my club? I haven't tested it, but I would expect buying and selling promising players from clubs smaller than yours would be scalable. The key is to buy someone who will increase in value as soon as you buy them and to then trigger an auction to drive the price up higher. It's all relative. It should be possible at a lower level than Celtic, but it probably won't scale down to the Conference. I'd be interested to hear from others on their experience with this. Buying and selling free agents will likely be much harder to scale and will probably only work for players with a high reputation. There is a much higher chance you will get caught with the player if you try this with players who aren't top notch and lower level clubs are unlikely to be able to sign these players in the first place. It's also worth noting that the egs above are from season 9 of my career. I started at Celtic with a transfer budget of £2.3M and a maximum wage of £29K. I had to slowly build up to being able to sign better players and to be able to spend £180K per week on free agents, but these principles worked on a smaller scale at the start too. Anyway, please post with your experiences below. Dangers The biggest danger is that you will get stuck with players you don't really want. This can cause problems if their salary is too high or if they are upset about not playing, etc. If you try this technique a lot, you will experience this at some point. Most of the time however, the worst case is that the player is sold on at a loss. I've found that on balance, if you are careful with the players you pick, there is a very good chance you'll make a lot of money for your club. The other danger is that to make a lot of money at this, you need to sign quite a few players each year. This can upset team harmony and balance etc. I haven't had any problem with this, but I'm winning lots which makes it much easier to keep everyone happy. Finally, you may find yourself spending all your time finding players to sell, which isn't exactly the point of the game. Don't forget there are matches to be played too! Still it will all be worth it when you drop £150M on bringing Coman to your club.
  13. Hello guys this is the topic for all National Team by database, look at this here: The list of all National Team added for the 2017 edition (42): England, Argentina, Algeria, Australia, Austria, Belgium, Bosnia, Brazil, Cameroon, Cape Verde, Colombia, Croatia, Czech Republic, Denmark, Scotland, Spain, France, Ghana, Greece, Italy, Ivory Coast, Ireland, Mali, Marocco, Nigeria, Norway, Northern Irland, Netherlands, Poland, Portugal, Romania, Russia, Serbia, Senegal, Slovakia, Sweden, Switzerland, Turkey, Ukraine, Uruguay, USA, Wales New National Team added (13): Algeria, Bosnia, Cameroon, Cape Verde, Ivory Coast, Greece, Ghana, Mali, Morocco, Nigeria, Senegal, Slovakia, USA And now, the tab of all National Teams by database: Australia solo (30): England, Argentina, Australia, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Morocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Australia (30): England, Argentina, Australia, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Morocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Belgium solo (15): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Italy, Wales, Netherlands, Portugal, Russia, Serbia, Turkey Belgium (30): England, Argentina, Austria, Belgium, Bosnia, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Morocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay England solo (14): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Northern Ireland, Italy, Wales, Netherlands, Portugal, Russia England (29): England, Argentina, Austria, Belgium, Brazil, Colombia, Ivory Coast, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Morocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay France solo (18): Algeria, England, Argentina, Belgium, Brazil, Ivory Coast, Scotland, Spain, France, Ireland, Italy, Morocco, Wales, Netherlands, Portugal, Russia, Senegal, Serbia France (32): Algeria, England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Ivory Coast, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Mali, Morocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Germany solo (22): England, Argentina, Austria, Belgium, Bosnia, Brazil, Croatia, Scotland, Spain, France, Greece, Ireland, Italy, Wales, Netherlands, Poland, Portugal, Czech Republic, Russia, Serbia, Switzerland, Turkey Germany (33): England, Argentina, Austria, Belgium, Bosnia, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, USA, France, Ghana, Ireland, Northern Ireland, Italy, Morocco, Nigeria, Norway, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Slovakia, Sweden, Switzerland, Turkey, Uruguay Netherlands solo (16): England, Argentina, Belgium, Brazil, Denmark, Scotland, Spain, France, Ireland, Italy, Wales, Netherlands, Portugal, Russia, Sweden, Turkey Netherlands (30): England, Argentina, Austria, Belgium, Bosnia, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Marocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Italy solo (17): England, Argentina, Belgium, Brazil, Colombia, Croatia, Scotland, Spain, France, Ireland, Italy, Wales, Netherlands, Portugal, Russia, Serbia, Uruguay Italy (33): England, Argentina, Austria, Belgium, Bosnia, Brazil, Cameroon, Colombia, Ivory Coast, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Marocco, Nigeria, Wales, Netherlands, Poland, Portugal, Romania, Russia, Senegal, Serbia, Slovakia, Sweden, Switzerland, Turkey, Uruguay Northern Ireland solo (15): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Northern Ireland, Italy, Wales, Netherlands, Portugal, Russia, Turkey Northern Ireland (28): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Poland solo (17): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Italy, Wales, Netherlands, Poland, Portugal, Russia, Serbia, Slovakia, Ukraine Poland (29): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Slovakia, Sweden, Switzerland, Turkey Uruguay Portugal solo (15): England, Argentina, Belgium, Brazil, Cape Verde, Scotland, Spain, France, Ireland, Italy, Wales, Netherlands, Portugal, Russia, Serbia Portugal (30): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Ivory Coast, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Marocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Ireland solo (15): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Northern Ireland, Italy, Wales, Netherlands, Portugal, Russia, Turkey Ireland (28): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Scotland solo (15): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Northern Ireland, Italy, Wales, Netherlands, Portugal, Russia, Turkey Scotland (28): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Spain solo (11): England, Argentina, Brazil, Colombia, Spain, France, Italy, Netherlands, Portugal, Russia, Serbia Spain (30): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Ivory Coast, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Marocco, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Turkey solo (15): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Italy, Wales, Netherlands, Portugal, Russia, Serbia, Turkey Turkey (28): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay Wales solo (15): England, Argentina, Belgium, Brazil, Scotland, Spain, France, Ireland, Northern Ireland, Italy, Wales, Netherlands, Portugal, Russia, Turkey Wales (28): England, Argentina, Austria, Belgium, Brazil, Cameroon, Colombia, Croatia, Denmark, Scotland, Spain, France, Ghana, Ireland, Northern Ireland, Italy, Nigeria, Wales, Netherlands, Poland, Portugal, Russia, Senegal, Serbia, Sweden, Switzerland, Turkey, Uruguay
  14. Hi Guys, I thought it may be useful to put this together to help any new players or a simple refresher for any experienced players. The most common question asked by those new to the game is What makes a "Good" player? The biggest mistake made is by simply referring to a players stats and chasing all those wonderkids! I will put it out there straight away, the stats a player has IS NOT the best indication of whether a player is "good"! Let's take a moment a define what "Good" means. By good we are referring to a player that will add value to our team. A player that perhaps will make the difference between 0 points, 1 point or all 3 points. A player perhaps we can turn a profit on. If you simply buy a player because he is full of greens and don't consider anything else, trust me you will end up disappointed! Another common mistake is to allow your heart to rule your head by constantly playing your favourite player or player with a big reputation and you become blind when assessing that player. We all play this game to win (after all nobody likes losing)! So by a "Good" player you should always be thinking what is it my team need from this player? What do I need him to add to the team? We win by creating a team! So therefore everything that player brings should add value to your team. For me consistency is much more important than a players stats. I often use perhaps a 3 or 3.5 star player with blue stats over a 4 star or more with plenty of greens if he simply isn't consistent enough to perform his role within the team. With the more detailed coach reports now available this is another piece of information we should consider about a player when assessing his suitably for your team and especially when thinking about player roles within your formation. My most important things to consider for a good player are as follows in priority order:- 1) Consistency (expect a young player to be fairly inconsistent but within reason I.e not lower than an average of 6.5) 2) Player characteristics (check to see what traits a player can bring when performing a certain role). These are critical to your overall tactic which is more important than a players stats! 3) Player behaviour/history (Is this player a trouble maker? Will he upset the rest of my team? Is he injury prone?) 4) Only once satisfied with the above 3 points will I then use stats to choose between a player. Not all stats are important and you should only be considering the key ones required for certain roles or positions. 5) Age. Now you know everything you need to know about a player you should be considering their age. You need a good balance of experience and youth within your team but be careful not to sway too far to either end of the spectrum here. I will attach examples of each below Hope this helps?
  15. When people pick a team to start a save , the first thing they do after looking at their squad is dive into the transfer market and start buying/selling their players. I’m not here to tell you how to do that, however I’m here to tell you how to make as much as you can from selling your players, so without further ado let’s see how to do it. • First, don’t transfer list the players you’re trying to sell because putting them in the transfer list would lower their value and the AI would come in with ridiculous bids because they feel you don’t need those players and you’re trying just to get rid of them. Transfer listing them also lowers their morale. • Secondly, if there’s a player you are sure that would never play in your team and he still has a couple of years left in his contract send him out on loan if you’re struggling to sell him because if he does well he would maintain his value while if you leave him in the team without playing him his value and moral would decrease. When he comes back from loan you can start offering him out again and hopefully someone would come in with a bid. • Last but not least, there is no better way to sell a player for more than his value than engaging various clubs in a bidding war. To do this offer the player out and set the asking price to half his value and see the number of clubs interested then wait for a bid or ask for less or even offer him for free to catch the eyes of the club’s interested then start negotiating from there. These are the methods I use to get as much as I can when I’m selling my players and they won’t work always but they are worth trying. Another way to get the most from a player is selling him after a cracking season. This could be difficult and risky so I recommend you do it for players that have passed ore are passing their peak. For example you have a 30 years old and he’s the best you’ve got and in 1 season he ends up scoring 50 goals in 40 games. Offer him out and you could even ask for more than his value because after a season like that someone may be willing to buy him and his 30 he’s not going to get better and he could decline after that season so if you hesitate to sell him you may not get as much as you expect if you sell him later. Another thing to watch out for is when you offer out a player and a news comes in saying “according to the agent of X player Y team are willing to pay Z amount for his transfer”. It’s not exactly like this but it gives you an Idea of much the club is willing to pay for the player so pay attention when you’re negotiating. Thanks for reading and I hope I’ve helped someone who’s struggling to with selling players especially people who are new to the game.
  16. These players on this list are meant to showcase transfers that may pay off massively in the future. While they may seem expensive when they happen, the player's values will almost always balloon in the coming seasons. This list is in no particular order, except for the last entry. ROMELU LUKAKU $36 million may seem like a lot for a club like AC Milan, as that's almost their whole budget in the first season. But the production level is very easy to see, and his value will increase by about $20 million by the end of the season if he doesn't get injured. And at 23 years old at the beginning of the save, he has the potential to stay with the club for almost a decade. SANTI MINA The young, versatile, and cheap Spanish attacker is perfect for any team. He can play on either wing, as well as up front. And with a relatively inexpensive price tag of around $22 million, and a 4.5 star potential, what more can you ask for in an impact sub? MAURO ICARDI Mauro Icardi is a common signing for me in FMM 17 due to his talent, age, and low price. I've gotten Icardi for as low as $33.5 million, but in this save, his value grew to $84 million by the end of the January transfer window. With 9 goals and 6 assists in 23 appearances (mostly appearing as a substitute) as well as the amazing profit of over $40 million, this man is a must-buy for a bigger club if you can get him for under $35 million. And to get the best out of him, you should give him regular first team football to increase his value and give your team great success RENATO SANCHES Wonderkids, wonderkids, wonderkids. They dominate the forums and dominate the game itself. And the great thing about them is that they can either succeed and be amazing players, or fail to blossom into anything special (looking at you, Freddy Adu). This looked to be the case for Renato Sanches in the year 2019. Transfer listed by Bayern, I decided to give him a shot. And at only $28 million, he's a steal compared to what you may have to pay for him earlier on in the save. At 22 in 2019, he still has room to grow, and with the proper gametime, he can grow into someone worth over $100 million. VACLAV CERNY I saved this one for last because it may be one of my best transfers so far. I have seen Cerny's value get to as high as $50 million, and to pick him up for $4.7 million in 2018 is insane. It's the reason that I check the transfer list every few weeks. You never know what kind of gem you may pick up. His stats since his signing may not look great, but he led the team with 10 assists and only played half of the season. He's an assist machine that can play on both sides, and he's great if you can get him for this cheap.
  17. What to do in Pre-Season Guide This is without question one of my favourite things about playing FMM careers. The season has come to en end and a new one's awaiting in just a couple of months from now. But before I throw myself and my squad into yet another season of hard labour, let me just grab a comfortable chair and ask myself a few important questions: How did I fare as a manager? How did the team perform? Am I still respected by the players? Did we manage to humiliate our rivals? Have I met all, any, objectives we set at the start of the season or at least had a decent league/cup run? Do the fans still chant my name at the end of every home game? Does the board still have faith in me? Well, if you still got the job at this point none of that really matters, does it? I don't linger too much on the past, and neither should you, but we do want to improve and build upon previous seasons so we need to assess and evaluate a couple of things. As the saying goes: 'You're only as good as your last fight/game', but in FMM terms this translates to 'you're only as good as your most recent season'. Well, that's my interpretation of it anyway. So once last season's celebrations have quieted down a bit, or perhaps for some of you the disappointment's been duly noted, it's time to re-assess, re-adjust and refocus in order to get yourselves ready for a new campaign. And more importantly to make sure the players are well-prepared to hit the (battle)ground running for another 50-60 games. The better prepared your squad is for the waves of relentless opposition that is heading your way in the upcoming football season, the more the odds are stacked in your favor to remain at the helm at the end of it. The three things I'm most interested in during pre-season are my formation/tactics, my squad and the new available transfer budget. Here are some useful points for the newcomers to FMM to ponder over, or it can serve as a simple reminder for the veterans here, with a couple more important points/tips/suggestions to think about at the start of every new season. Be competitive, be self-critical and ask yourself the following questions: Formation + Tactics Have these been effective enough? Did we lose too many games? Have we struggled to win or draw games during any stage of the season? Is there a significant difference between home and away performances/results? For losses I've set 5 as an "acceptable" number throughout the season in all competitions. You don't want to be too north of that amount. And without looking at every game and result in detail I usually have an accurate feel of how well we've performed or whether we generally struggled for points throughout the season. Don't change a winning team, but if you scraped through, be honest and don't hesitate to try something new. I've probably run more test games than actual games in a career so just keep looking and testing to (re)discover your best 11 in new formations until you feel it's an improvement over last season. There's an unlimited amount of possibilities here and impossible for me to cover even a small percentage of that but I feel it's important you acknowledge that you may be just a few tweaks away from a great formation. For me personally when I feel my squad isn't yet strong enough to face any opposition regardless its strength I opt for a slightly more attacking formation for home games and a slightly more defensive one for away games. If I do feel I have a strong and balanced squad with enough quality subs for cover I just use a single formation for both home and away games but that depends on your managing style of course. The Squad Starting 11 Do I have enough depth in the squad to play this formation? To provide cover for these 11 in times of injuries/suspensions? Has every starter/key player performed up to my/the club's standards? Do I need to rejuvenate my starting team? Or the squad? It's basically the quality of the players that decide what type of formation I'm using so once I've settled on one I always look at how well they've done and if they're still good enough to be starters. I never look at names, neither should you, if a player consistently disappoints he'll start the season off as a sub at best. No matter how much I like him he needs to await his chance and play himself back into the team. As for a squad's average age, I never look at age when I evaluate a single player but I do keep it in mind when assessing an entire squad. I make sure it's balanced, a nice mix of young talents, 20 somethings and experienced 30+ers. Substitutes Do they accept their role as a sub? Have they all made enough minutes on the pitch? Are they versatile enough to cover for multiple positions in dire times? Has anyone outperformed a regular and made a genuine case for a starting spot? Versatility has always been my top priority for a substitute. It gives you so many more options/solutions during games that I simply can't ignore it. I also want to give everyone enough playing time not only for their development but also to give them a chance to possibly give a regular player a run for his money and eventually make the starting line-up. Competition for places is the best thing a manager can bring to a squad. I also love having 32-35yo subs, usually former starters a couple seasons away from retirement, as they are still quality, consistent, can provide much needed cover in times of an injury crisis for ex. and never ever complain about lack of pitch minutes. Loanees Did they get enough game time during their loan spell? Do I see significant improvements over the past season? Are they still 'young' and 'talented' enough to remain at the club? Could they be an asset to the squad as a regular/sub in the upcoming campaign? I personally only bother with loanees if I believe they stand a legitimate chance of becoming a future squad player, be it starter or substitute. Anything less and I'll dump them into the reserve team or release them so the can start a new chapter in their lives as free agents. I have no problem loaning out a certain players for 4, 5 or even 6 consecutive seasons, as long as he gets game time at his 'new' club and stands a more than reasonable chance of becoming a (future) addition to the squad upon his return. Transfer budget Are there any funds available for squad reinforcements? Do I need to re-adjust the funds to free up some cash? Have I earned enough credit (and confidence) to step to the board with a request/demand? Buying players really is fun but as a rule of thumb I never buy for the mere sake of it. It's counter-productive. Only when I feel a starter isn't of good enough quality to make the team and there are no solutions on the substitute bench do I enter the market to look for reinforcements. Provided there are funds to my disposal otherwise this is never an option and I have no choice other than working with the squad at hand. I hardly ever step to the board with requests for a fund increase though, it's in my opinion only a short-term solution, so I don't bother with these. If you have addressed all of these points then I have no doubt that you and your players are 100% ready for the new football season. Goodluck! Thanks for reading and please feel free to leave a comment.
  18. Background The "Yellow Submarine" are a team based in Vila-real. Villarreal have were runners up in La Liga in the 2007-08 season. Villarreal are a classic example of a smaller club (when compared to Barcelona or the Madrid teams) doing well. Villarreal are currently qualified to play in the Champions League and their stadium El Madrigal can only hold 25 000 fans. Expectations In FMM, the board expect you to gain European qualification and this is a fair expectation. You could possibly go for the Champions Legaue but the current expectations are a good place to start. Key Players Goalkeeper-Sergio Asenjo Sergio Asenjo is a one time Spanish international (which shows his skill considering Iker Casillas and David De Gea dominate the goalkeeping jersey for Spain) and has nice green stats in three goalkeeping stats and strength. With a bit of IT his kicking, throwing and aerial could go up to 15. First choice starting keeper. Defender-Mateo Musacchio Great technique and tackling and potential for greens in passing and decisions. Without a doubt your first choice centre back. Midfielder-Bruno The six time Spanish International is a fantastic DLP with 16 passing, 17 positioning, 17 Teamwork and 17 Stamina and should be in your team no matter what. Striker-Cedric Bakambu Cedric Bakambu is a Congolese international with 17 shooting, 16 dribbling, 20 movement, and 16 pace. This coupled with 15 stamina gives Cedric the ability to get past opposing defenders with ease. And with 12 goals in his first season Cedric has set himself up for success and is much better than Soldado. Young Players to Watch- Rodri Rodri is a 20 year old with plenty of blue stats for you to train into nice looking greens. He is a good well rounded midfielder who primarily operates as DLP but can also function as a BWM. Tactics I would recommend a 4-5-1 as shown above to really utilise the lack of quality forwards and abundance of creative midfield talent. This tactic also gets the best out of Bakambu's pace and dribbling stats as he is up top by himself. Another good tactic is the 4-1-2-1-2 This tactic allows both Pato and Bakambu to take the field with Soriano behind them. I am not too sure though that it can get the best out of Cheryshev and Castillejo due to being played further back. A 4-4-2 can also be effective with the current crop of players. (Fortunis is there to show how he (and others)could fit in to the system) Players to sign After evaluating the squad I felt that a ball winning mid was needed to compliment the more attacking midfielders in the team. I also believe a back up keeper is needed. An extra talented attacking mid to rotate with Soriano wouldn't hurt either. Players to Sell Barbosa is useless and was even auto transfer listed at the beginning of last years game Great player but way past his use by date Bad stats coupled with age made me want to sell him instantly A player who played for Nottingham Forest last year, obviously not good enough for La Liga. That is a complete guide to Villarreal, hopefully this article can be of some use to you. Happy Managing
  19. If you’re new to the Football Manager Mobile series and you’re looking for some tips on how to achieve success in the ‘17 edition of the game, well, look no further, because you’re in the correct place. You might have been a religious player of the PC version but time constraints has meant you don’t have the opportunity to spend two hours on the first day of your new game, flushing out the entire club, from first team to youth team, physios to fitness coaches. Maybe, this is your first time playing any Football Manager and you’re completely bewildered and uncomfortable with the fact you can’t control your own players. Regardless, whoever you are, these seven tips should help steer you in the right direction with the new game. 1. "Who do I manage first?" We get it. You want to have a go at managing everyone. You want to manage your favourite team. You want to manage your local club. You want to spread your wings and manage abroad. All of that is fine. However, for your first game, don’t go too wild. With any new Football Manager game, it’s best for your first save to be with a club you know inside out. This might not be your supported team (I understand people don’t like managing their boyhood club), but instead a favourite team of yours. They could be in any of the seven leagues available to you in England, or they could be someone in the European continent. However, the worse thing you want to do is plunge yourself into the unknown whilst still getting to grips with the game. Take it easy; take it steady. Your first save doesn’t even have to be that long - it might only be a season; it might only be six months. Just get comfy with the game, learn about the new features and the new gameplay. 2. You can win with freebies... This section needs some context. I’m not suggesting that if you sign all of the free agents at the start of the game for Chelsea, you’re going to take the Blues back to Premier League glory. I’m referring to bosmans. Yes. Now, if you’ve previously been an FM player, you’ll know all about bosman. For those of you unaware, when a player has less than six months on his contract, you can approach to sign him on a free (in England, to approach another England based player, you can only approach x player if they have three months left on their contract). The best thing to do is to look at players who have a year left on their contract. That way, you can shortlist them and keep up to date with their contract situation. If they refuse to sign a new deal or aren’t offered one by their club, you’ll be the first to know. Of course, it is entirely possible that they will sign a new contract (sad face) but you would be surprised how many good players slip through the next. 3. And make money from them This is more a tip for when you’re managing one of the biggest clubs on the game. Bosmans are an excellent way of making money. Even if you sign a player with the intention of them being a back-up - in fact, you might not even imagine them getting first team football, the chances are, if they’re still young enough, you can easily flog them for cash in the first window after they’ve signed. This extra money can be used to give yourself a better chance of getting a stadium expansion or a training facilities upgrade. 4. Tactics - keep them simple Honestly - don’t run into a game having your hair shaven off and wearing a spanky new suit. You can pretend to be Pep Guardiola as much as you like, but you’re never going to get your National League side playing possession football. Stick to the basics. Even for the top teams when you’re scared to touch the tactics, don’t touch them. Watch your games, look at the statistics and find out where you’re going wrong. Having loads of shots and none are going in? It could be down to your striker having poor morale; or are all your shots coming from outside of the box? Stats tell one side of the story... Sometimes, simpler is better. A 4-4-2 with an advanced playmaker and ball-winning midfielder in the middle of the park with an advanced forward and deep-lying forward up top will work wonders for you in the lower divisions. As I said though; keep it simple, and don’t try and change too many things at once. 5. Don’t expect to hit the ground running I’m warning you before you get upset; don’t think you can pick up the game and start winning. You might do - in which I applaud thee, but if you’re struggling so far, there is no shame in that. The best winners learn from their losses. If you’re not scoring enough goals, ask yourself: are you committing enough players forward? If you're conceding too many goals, are you pushing too many players forward? And also, don’t feel like you’re alone. Not only do you have your assistant manager helping you, but don’t be afraid your queries in our discussion section. There are plenty of members on this forum who have played the games for years and would be happy to help you out. We want you to enjoy the game, and we understand that losing isn’t a lot of fun. 6. Signings We understand you might feel tempted to buy a continental name rather than someone from the Swiss second division, but your club balance might force you to go for the latter. Also, it might be the better buy. Football Manager is known for its phenomenal database - so don’t be afraid to use your scouts extensively to find the best there is. Alternatively, use the search tool in the player search to find the perfect player you’re looking for. Would you rather have a big name in your club or someone who is the missing piece in your title-chasing side? 7. Get to know the game, and the game will know you It’s no surprise to see that those who put more time and effort into the game are also those who get the best results. Just because it’s a mobile game or a dimmed down version of the PC game doesn’t mean you can continuously hit continue and expect your players to have gotten together and become the best there is. Immerse yourself into the game. Take control over every aspect you can. After all, you have so many things to take care of; why not oversee them all? On the other hand, I can see why some people don’t cater for all they are available to do so - which is perfectly fine. However, don’t forget the original point: don’t go chasing through the game like Usain Bolt doing a 100m sprint before getting to November and wondering why you’re out of a job. The less time you put into your save, the less likely you’re going to get results back.
  20. Introduction Coaches are a new feature in Football Manager Mobile 2016. Each coach has an Aptitude and a Specialisation with a Badge. Aptitude is how well the coach works. Some are good and some are bad. Ones to sign Natural. The best aptitude. This is reserved for coaches who have the most potential growth. Normal. Good growth. They have a decent chance of getting to the next badge. Ones to avoid: Poor. Little chance of reaching the next badge. None. Hardly any (if any) potential to grow into a better coach. Specialisation is what the coach trains. These are the following: Attacking. The attacking attributes such as crossing, passing, shooting, movement etc... get trained more with this coach Defensive. Opposite to the attacking coach the defensive attributes are trained more. These include tackling and positioning. Fitness. Helping recover player fitness between matches as well as the three "fitness" attributes in which are pace, stamina and strength. General. The balanced coach. He does a bit of everything. Goalkeeping. Trains the goalkeeping attributes in order to improve the men responsible for keeping the ball out of your net. Motivational. Encourages players to make them happier, even more so when they hardly play. Youth. Aids your younger players' growth to help them reach their potential. Badges determine how good the coach is. These are rated in three levels. Bronze. The lowest level of badge. Silver. Average coach. Gold. One of the best coaches in the world and the highest badge that can be acquired. The Method In order to build your ideal coaching team there is an easy way to determine which coaches you need. The best way is to analyse the team you are about to play. By spending a few minutes counting up the style allows you to see which is the most common. Do this by counting up from the following Attacking. Attacking Midfielders and Strikers Defensive. Central Defenders and Defensive/Central Midfielders with high tackling Fitness. Less than 10 Stamina. General. Defender Left/Right and Midfielders who do not match Attacking or Defensive Goalkeeping. Goalkeepers. Motivational. Players with "Okay" or below morale. Youth. Players of 21 and Under. Counting these up then seeing which are the most frequent allows you to see how many players would be trained by the coaches and therefore at the largest advantage. While this may not be different for each coach it is a good indication of the direction of your team. Additionally if you are determined to go in a certain direction then this area would be considered even though it may not be in the top few of above. However determination to change the club philosophy quickly will soon mean it would be. Practice In order to show this I have used 4 teams of different strengths and determined what is the best for them. I will now show you each of these and what I will do. Arsenal (4+1) ATT 11 DFN 6 FTNS 0 GK 3 GN 6 MTV 1 YTH 6 Arsenal can have 4 coaches and yourself. As you can see they have a heavy bias towards attacking so it would be good to put 2 coaches in this then 1 in the other 3 main categories - Defensive, General and Youth. AFC Wimbledon (1+1) ATT 8 DFN 4 FTNS 7 GK 3 GN 8 MTV 0 YTH 10 AFC Wimbledon can only have 1 coach and yourself. The club has a lot of strong youth players whom are around the first team including in the starting line up. Therefore training these and maintaining high youth levels as well as training generally would be my choice. Training generally would be better than attacking or fitness due to them also impacting attacking and fitness meaning it will impact more players without adopting a specific philosophy. Real Betis (3+1) ATT 12 DFN 7 FTNS 5 GK 2 GN 7 MTV 0 YTH 7 Spanish club Real Betis have 4 coaches (including yourself). Again they are overwhelmingly attacking so it could be good to sacrifice the general for this attacking philosophy. This will allow training of most of the players and in particular the very strongest area (attacking) without wasting an option on a neutral option that will more or less train the same players but not as well. Juventus (4+1) ATT 7 DFN 6 FTNS 0 GK 3 GN 6 MTV 1 YTH 1 Juventus despite having 5 coaches available (including yourself) have only 3 main areas - attacking, defensive and general. They are a very balanced team and could benefit from most coaches. It is all about direction with Juventus. While the top ones are three then it depends on what you want to do for the last 2. I would personally look to invest in youth and with this hiring a youth coach is a good option. For the last coach then it depends on mentality or whether there is an aim to have a big squad. Investing in a lot of youth would lead to either mass sales or a heavy rotation policy. If it is the latter then a motivational coach may be a wise option. However if there is a clear direction such as attacking then having two of these coaches may be the best suited. If it is none of these then another General would be the best. Final Words In closing it is all on personal taste. Analysing the team first gives a clear show of the current squad but if there are plans to heavily change philosophy then there is no point in doing this. Using analysis and foresight you can easily get a coaching team that you want in order to grow your players to their maximum abilities. However make sure there is no neglect to a large portion of the squad. Using coaches in order to combat issues such as large squads causing unhappiness or low fitness can be a productive benefit to keep your team winning. When used sensibly coaches aren't just good for growth but also for solutions before problems arise.
  21. Wonderkids. Wonderkids, wonderkids, wonderkids. It's the word on our lips before the game goes live. It carries an even bigger emphasis after the game has dropped. So, we've complied a list of the best wonderkids in FMM17. Using the Football Manager editor, we have looked at all of the players with the best potential and put them in one place for you, so you can scour and find the wonderkid you're looking for. For those of you unfamiliar with potential ratings in Football Manager, here is how they work. Each player is given a PA. PA stands for potential ability, the highest ability they can achieve during their careers. However, just because they have a PA of 175 doesn't mean you don't have to nurture them. It's very possible that a player doesn't reach his full potential because he hasn't been played or trained properly. Injuries can massively influence whether a player reaches their PA too. I hear you say: "What does -10 mean?". -10 means that the player's potential can reach anywhere between 200 and 170. 200 is the maximum ability rating a player can be given. -95 equals a PA of between 190 and 160, -9 equals a PA of 180 and 150. Once again, if you don't raise your young player up well enough, they may not reach their full potential. Don't expect these players to become world beaters if you're giving them the role of bench-warming. Credit to @Dec for the graphics and help. Gianluigi Donnarumma A.C. Milan Italian 17 Goalkeeper £7m -10 Renato Sanches Bayern Portuguese 18 Central Midfielder £27m 175 Jonathan Tah Leverkusen German 20 Central Defender £15.5m 175 Leroy Sane Manchester City German 20 Left Winger £25m 176 Marco Asensio Real Madrid Spanish 20 Midfielder/Attacking Midfielder £13.5m -95 Anthony Martial Manchester United French 20 Striker £31m -95 Ousmane Dembele Dortmund French 19 Midfielder/Attacking Midfielder £21.5m -95 Luke Shaw Manchester United English 21 Full Back £13m 170 Dele Alli Tottenham Hotspur English 20 Central Midfielder £30m 170 Bernardo Silva AS Monaco Portuguese 21 Right Winger £23.5m 170 Predrag Rajkovic Maccabi Tev-Aviv Serbian 20 Goalkeeper £1m 170 Andreas Christensen BMG Danish 20 Central Defender £14.5m 171 Jose Giminez Atletico Madrid Uruguayan 21 Central Defender £17.5m 171 Adrien Rabiot Paris Saint-Germain French 21 Central Midfielder £11.5m 171 Julian Brandt Leverkusen German 20 Left Winger £16m 172 Alessio Romagnoli A.C. Milan Italian 21 Central Defender £12m 173 Kingsley Coman Bayern French 20 Left Winger £23m 173 Leon Goretzka Schalke German 21 Central Midfielder £16.25m 173 Kelechi Iheanacho Manchester City Nigerian 19 Striker £22m -9 Giovani Lo Celso Rosario Central Argentinian 20 Attacking Midfielder £1.7m -9 Maximillano Romero Club Atletico Velez Sarsfield Argentinian 17 Striker £1.5m -9 Facundo Colidio Boca Juniors Argentinian 16 Striker £500k -9 Divock Origi Liverpool Belgium 21 Striker £22m -9 Youri Tielemans RSC Anderlecht Belgium 19 Central Midfielder £9.5m -9 Gerson AS Roma Brazilian 19 Centre Midfielder £7.25m -9 Thiago Maia SAN Brazilian 19 Defensive Midfielder £4.3m -9 Gabriel Jesus SEP (set to join Man City) Brazilian 19 Right Winger £9.5m -9 Malcom Girondins de Bordeaux Brazilian 19 Left Winger £8.25m -9 Matheus Pereira Empoli Brazilian 18 Attacking Midfielder £1.1m -9 Ante Coric GNK Dinamo Croatian 19 Attacking Midfielder £5.25m -9 Marcus Rashford Manchester United English 18 Striker £32.5m -9 Ben Woodburn Liverpool Welsh 16 Striker £150k -9 Gabriel Barbosa INTER Brazilian 19 Striker £14m -9 Riechedly Bazoer AFC Ajax Holland 19 Defensive Midfielder £6.5m -9 Alex Meret Spal Italian 19 Goalkeeper £775k -9 Manuel Locatelli A.C. Milan Italian 18 Central Midfielder £550k -9 Amadou Diawara Napoli Guinean 19 Defensive Midfielder £5.75m -9 Fillippo Melegoni Atalanta Italian 17 Central Midfielder £160k -9 Andrea Pinamonti INTER Italian 17 Striker £170k -9 Moise Kean Juventus Italian 16 Striker £170k -9 Adam Ounas Girondins de Bordeaux Algerian 19 Right Winger £7.5m -9 Alban Lafont Toulouse Football Club French 17 Goalkeeper £2.3m -9 Hirving Lozano Pachua CF Mexican 21 Left Winger £5.5m -9 Martin Odegaard Real Madrid Norweigen 17 Attacking Midfielder £2.2m -9 Gelson Martins Sporting Portuguese 21 Right Winger £8.75m -9 Ruben Neves FCP Portuguese 19 Defensive Midfielder £6m -9 Andre Horta SLB Portuguese 19 Central Midfielder £6.5m -9 Ze Gomes SLB B Portuguese 17 Striker £140k -9 Oliver FCP Spanish 21 Attacking Midfielder £7.5m -9 Jesus Vallejo Frankfurt Spanish 19 Central Defender £3m -9 Lucas Atletico Madrid French 20 Central Defender £4.7m -9 Jorge Mere Sporting Gijon Spanish 19 Central Defender £2m -9 Dani Ceballos Real Hispalis Spanish 19 Central Midfielder £5.5m -9 Kuki Malaga B Spanish 18 Attacking Midfielder £350k -9 Pol Lirola Sassuolo Spanish 18 Full Back £575k -9 Maurico Lemos Las Palmas Uruguayan 20 Central Defender £4.2m -9 Afonso Sousa FCP Portuguese 16 Central Midfielder £1.6k -9 Kurt Zouma Chelsea French 21 Central Defender £28.5m -9 Thomas Lemar AS Monaco French 20 Attacking Midfielder £8.75m -9 Kylian Mbappe AS Monaco French 17 Left Winger £1.2m -9 Abalberto Penaranda Udinese Venezuelan 19 Striker £7m -9 Johannes Eggestein Bremen German 18 Striker £1.3m -9 Kai Havertz Leverkusen German 17 Central Midfielder £1.2m -9 Christian Fruchtl Bayern German 16 Goalkeeper £140k -9 Christian Pulisic Dortmund American 17 Left Winger £16m -9 Bartlomiej Dragowski ACF Fiorentina Polish 18 Goalkeeper £975k -9 Breel Embolo Schalke Swiss 19 Striker £10.25m -9 Pierre-Emile Hojbjerg Southampton Danish 20 Central Midfielder £11m 165 Hector Bellerin Arsenal Spanish 21 Full Back £22.5m 165 Alex Grimaldo SLB Spanish 20 Full Back £4.7m 165 Maximillian Meyer Schalke German 20 Attacking Midfielder £16m 165 Lewis Cook AFC Bournemouth English 19 Central Midfielder £10m 166 Marko Pjaca Juventus Croatian 21 Left Winger £14m 167 Balde Keita SS Lazio Senegalese 21 Left Winger £15.5m 167 Benjamin Henrichs Leverkusen German 19 Full Back £6m 167 Niklas Sule Hoffenheim German 20 Central Defender £9.75m 168 Saul Atletico Madrid Spanish 21 Central Midfielder £20.5m 169 Joshua Kimmich Bayern German 21 Defensive Midfielder £30m 169 Franck Kessie Atalanta Ivorian 19 Central Midfielder £5.25m 160 Danilo Benfica Brazilian 20 Defensive Midfielder £6m 160 Will Hughes Derby County English 21 Central Midfielder £10.5m 160 Coretin Tolisso Olympique Lyonnais French 21 Central Midfielder £8.25m 160 Bruma Galatasaray Portuguese 21 Left Winger £5m 160 Goncalo Guedes SLB Portuguese 19 Right Winger £4.1m 160 Sergej Milinkovic Savic SS Lazio Serbian 21 Central Midfielder £8m 160 Pau Lopez Tottenham Hotspur Spanish 21 Goalkeeper £3.6m 160 Naby Keita RBL Guinean 21 Defensive Midfielder £9.25m 160 Presnel Kimpembe Paris Saint-Germain French 20 Central Defender £4.6m 160 Julian Weigl Dortmund Dortmund 20 Defensive Midfielder £23m 160 Nadiem Amiri Hoffenheim German 19 Attacking Midfielder £4.1m 160 Isaac Success Watford Nigerian 20 Striker £10.5m 161 Serge Gnabry Bremen German 21 Left Winger £9m 161 Morgan Sanson Montpellier Hersault French 21 Central Midfielder £4.4m 161 Raheem Sterling Manchester City English 21 Left Winger £30.5m 162 Marco Benassi Torino Italian 21 Central Midfielder £7.5m 162 Sergi Samper Granada Spanish 21 Defensive Midfielder £5.25m 162 Jose Gaya Valencia Spanish 21 Full Back £10.25m 162 Angel Correa Atletico Madrid Argentinian 21 Attacking Midfielder £9.5m 163 Leonardo Capezzi Crotone Italian 21 Defensive Midfielder £550k 163 Danilo Cataldi S.S. Lazio Italian 21 Central Midfielder £6.25m 163 Andre Silva FCP Portuguese 20 Striker £12m 163 M'Baye Niang A.C. Milan French 21 Striker £10.75m 163 Cristian Pavon Boca Juniors Argentinian 20 Left Winger £1.5m 164 Mahmoud Dahoud BMG German 20 Central Midfielder £5.75m 164
  22. Greetings to all, It's been a while since I did anything remotely resembling an article, so I'm somewhat nervous to be starting something with the scope I have in mind. First some background to the how, why and what. I've been a technology journalist for two years now, testing several smartphones in the process. We test these phones using various benchmarks and I always like to add my personal benchmarking tool: Football Manager. It's remarkable how different devices cope with the EME, even when they're supposed to have similar SoC (system on a chip, the processor). I find it useful to take this performance into consideration when writing my reviews, as they show how a device will cope with heavy-duty apps and it will generally give me an idea of what to expect when multitasking, playing games, etc. Since I've seen many people ask what kind of device they need to be able to play this game without limitations or annoyances, I thought it might be a good idea to share my knowledge and combine it with this forum's. The idea was born: a comprehensive guide on as many devices as possible. Since I'm quite busy writing lots of different things, including a personal blog, I decided to keep it simple: a template that people can fill in, while adding a few comments and thoughts on the performance of their device. If enough people fill these out, we will get an accurate overview on the best devices to play FMM on, while eliminating as much of the personal bias as possible (bias because not everyone has access to multiple devices to compare performance). If everyone here chips in, we'll be done in no time. I'll try to keep this OP in shape (updating every couple of days when there are new entries), but feel free to remind me if I space out for a couple of days. I'll start this thread off with some top devices: the OnePlus 3 and the new Huawei Mate 9. The template can be found at the bottom, if you're not sure of your phone's specs, GSMArena has a comprehensive database where you can check. ------------------------------------------------------------------ Device Name: One Plus One SoC: Qualcomm MSM8974AC Snapdragon 801 - Quad-core 2.5 GHz Krait 400 GPU: Adreno 330 General loading speed (continuing the game, starting a new game,...): 6/10 EME game speed: 9/10 Time it takes for a full game: Depends on what happens in the game EME loading a game/processing tactics: 7/10 (2-4 seconds) Battery drain: horrendous - dead in 2 hours or so General comments: Booting the app takes some time however once it's loaded it's absolutely fine. OnePlus 3 (recorded times to follow) SoC: Qualcomm Snapdragon 820, Quad-core (2x2.15 GHz Kryo & 2x1.6 GHz Kryo) GPU: Adreno 530 General loading speed (continuing the game, starting a new game,...): 9/10 EME game speed: 8/10 Time it takes for a full game: EME loading a game/processing tactics: 8/10 Battery drain: Very heavy (0% after approximately 2-3 hours) General comments: While the game runs very smooth, I can't shake the feeling that the visuals of the engine (the view of the pitch) is worse than last year's game. Visuals are shaky, the flashing text almost never comes out, leading me to think that the Adreno 530 can't quite keep up with demand. Game has to be played at 'very fast' to get the actions really going. Huawei Mate 9 Coming soon iPad Mini 2 (recorded times to follow) SoC: Apple A7 Dual-core 1.3 GHz Cyclone (ARM v8-based) GPU: PowerVR G6430 (quad-core graphics) General loading speed (continuing the game, starting a new game,...): 10/10 EME game speed: 10/10 Time it takes for a full game: EME loading a game/processing tactics: 10/10 Battery drain: Light (0% after approximately 6-7 hours) General comments: The prototype of how the game should be played. Unfortunately, the screen is too big for my taste, making it difficult to play with my thumbs. Putting it down and using index fingers works, but that's not usually the way I do it. Template: Device Name SoC: GPU: General loading speed (continuing the game, starting a new game,...): x/10 EME game speed: x/10 Time it takes for a full game: ->I suggest starting the second you push the 'yes' button that takes you to the game, right up until you press 'continue' to take you back out of the match. EME loading a game/processing tactics: x/10 Battery drain: General comments: Closing notes I hope as many people as possible join in, so we can share our experiences and help people get the best device possible and their money's worth. Feel free to suggest other parameters as well!
  23. Hi, i have made a youtube video of my pick of wonderkid goalkeepers. The next position will be out some time this week (today or tomorrow). Do what you gotta do to keep up with the videos!
  24. Hi mates, After my test, I worked out the relationship between training facility level and staff quantities. Please see below table. Note: the staff quantities only impacted by training facility level. No impact from youth facility level.
  25. So, i start my save on FM17 and i stream on Mobcrush ... I choose F.C. Southampton to manage, and i look in team report where target identified that Fabio Coentrao is one option to bring into the club. I offer loan, Real rejected, but i choose to see other players in Real Madrid. I see Alvaro Morata value at 54m €, i was like wtf ? Morata ? 54m € ? But i see that there is one Benzema who is valued at 101m € ? I bringing to you top 10 most expensive player's in FM17 ... Can you drag them to your team ? 1. Lionel Messi, 29 years, 137 M € 2. Neymar, 24 years, 120 M € 3. Gareth Bale, 27 years, 109 M € 4. Robert Lewandowski, 27 years, 108 M € 5. Paul Pogba, 23 years, 107 M € 6. Cristiano Ronaldo, 31 years, 101 M € 7. Karim Benzema, 28 years, 101 M € 8. Luis Suarez, 29 years, 100 M € 9. Eden Hazard, 25 years, 99 M € 10. Mesut özil, 27 years, 96 M € There is lot more players which is valuated more than 50 M, Modric, Rakitic, Ramos, Aguero, Sanchez, Ibrahimovic ... The game is like real life, players are overrated and too much expensive for their services... But again, thats only business ...